using System.Collections; using UdonSharp; using UnityEngine; namespace Marro.PacManUdon { public abstract class SyncedObject : UdonSharpBehaviour { public NetworkManager networkManager; public virtual void SyncedUpdate() { } public virtual void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType) { } public virtual bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType) { return false; } protected void SubscribeToEvent(NetworkEventType eventType) => networkManager.SubscribeToEvent(this, eventType); } }