using System.Collections; using UdonSharp; using UnityEngine; namespace Marro.PacManUdon { public abstract class SyncedObject : UdonSharpBehaviour { public abstract void AppendSyncedData(byte[][] data, ref int index, NetworkEventType eventType, uint eventTime); public abstract bool SetSyncedData(byte[] data, ref int index, NetworkEventType eventType, uint eventTime); public abstract void SyncedToNewTime(uint oldTime, uint newTime); } }