using Marro.PacManUdon; using UdonSharp; using UnityEngine; using UnityEngine.UIElements; using VRC.SDKBase; using VRC.Udon; namespace Marro.PacManUdon.Dev { enum CollisionMap { Wall = 0x00, Open = 0xFF, Tunnel = 0x61, HorizontalOnly = 0x56, } public class MazeDefinitionGenerator : UdonSharpBehaviour { public BonusFruit bonusFruit; public CollisionManager pelletManager; const int width = 32; const int height = 32; void Start() { PrintPelletMap(); PrintMazeMap(); } private void PrintPelletMap() { var pellets = pelletManager.gameObject.GetComponentsInChildren(includeInactive: true); int[] map = new int[width * height]; int[] pelletLocations = new int[pellets.Length]; for (int i = 0; i < map.Length; i++) { map[i] = (int)PacManConsumableType.None; } for (int i = 0; i < pellets.Length; i++) { Pellet pellet = pellets[i]; var position = GridMover.PositionToGrid(new Vector2(pellet.transform.localPosition.x, pellet.transform.localPosition.y)); var index = (int)position.x + (int)position.y * width; map[index] = i; pelletLocations[i] = index; } WriteBonusFruitTiles(map); PrintMap(map, width); PrintMap(pelletLocations, 16); } private void WriteBonusFruitTiles(int[] map) { var position = GridMover.PositionToGrid(new Vector2(bonusFruit.transform.localPosition.x, bonusFruit.transform.localPosition.y)); var leftTileIndex = CollisionManager.GetTilemapIndex(position); map[leftTileIndex] = (int)PacManConsumableType.FruitLeft; var rightTileIndex = leftTileIndex - 1; map[rightTileIndex] = (int)PacManConsumableType.FruitRight; } private void PrintMazeMap() { int[] map = new int[width * height]; var collisionMap = GetCollisionMap(); for (int i = 0; i < map.Length; i++) { byte result = 0; var tile = collisionMap[i]; if (tile == (byte)CollisionMap.Wall) { result |= (byte)PacManCollisionInfoType.Wall; } if (tile == (byte)CollisionMap.Tunnel) { result |= (byte)PacManCollisionInfoType.Tunnel; } if (tile == (byte)CollisionMap.HorizontalOnly) { result |= (byte)PacManCollisionInfoType.HorizontalOnly; } result |= GetGhostTurnInformation(collisionMap, i, width, height); map[(i % width) + (height - i / width - 1) * width] = result; } PrintMap(map, width); } private byte GetGhostTurnInformation(byte[] collisionMap, int i, int width, int height) { byte result = 0; var totalAvailableDirections = 0; if (collisionMap[GetTilemapIndex(i, Vector2.up, width, height)] != (byte)CollisionMap.Wall) { result |= 0b0001; totalAvailableDirections += 1; } if (collisionMap[GetTilemapIndex(i, Vector2.down, width, height)] != (byte)CollisionMap.Wall) { result |= 0b0010; totalAvailableDirections += 1; } if (collisionMap[GetTilemapIndex(i, Vector2.left, width, height)] != (byte)CollisionMap.Wall) { result |= 0b0100; totalAvailableDirections += 1; } if (collisionMap[GetTilemapIndex(i, Vector2.right, width, height)] != (byte)CollisionMap.Wall) { result |= 0b1000; totalAvailableDirections += 1; } if (totalAvailableDirections < 2 || result == 0b0011 || result == 0b1100) { result |= (byte)PacManCollisionInfoType.NoTurn; } return result; } private int GetTilemapIndex(int index, Vector2 direction, int width, int height) { var position = new Vector2(index % width, index / width) + direction; position = Clamp(position, 0, width - 1, 0, height - 1); var result = (int)position.x + (int)position.y * width; return result; } private static Vector2 Clamp(Vector2 vector, float xMin, float xMax, float yMin, float yMax) { if (vector.x < xMin) { vector.x = xMin; } if (vector.x > xMax) { vector.x = xMax; } if (vector.y < yMin) { vector.y = yMin; } if (vector.y > yMax) { vector.y = yMax; } return vector; } private void PrintMap(int[] map, int width) { var result = ""; for (int i = 0; i < map.Length; i++) { if (map[i] < 0) { result += $"{map[i]:00}, "; } else { result += $"{map[i]:000}, "; } if (i % width == width - 1) { result += "\n"; } } Debug.Log(result); } public static byte[] GetCollisionMap() => new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 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