namespace Marro.PacManUdon { public partial class GameManager { private void TimeSequenceStepWaitForStart(int sequenceProgress) { switch (sequenceProgress) { case 0: SetGameState(PacManGameState.WaitForStart); HideEverything(); soundManager.SuppressSound(false); soundManager.PlayCoinSound(); break; case 1: SetPressStartButtonScreenVisible(true); if (playerInput.active == false && hasTimeSequenceQueued == false) { StartTimeSequence(PacManTimeSequence.WaitForStartTimeout); } break; } } } }