namespace Marro.PacManUdon { using UdonSharp; using UnityEngine; using VRC.SDKBase; using VRC.Udon; public class ScoreBonusDisplay : UdonSharpBehaviour { private Animator animator; private float countdownSeconds; private bool countingDown; public void Initialize() { animator = GetComponent(); countdownSeconds = 0; countingDown = false; gameObject.SetActive(false); } void Update() { if (countingDown) { countdownSeconds -= Time.deltaTime; if (countdownSeconds <= 0) { Hide(); } } } public void DisplayTemporarily(int score, int seconds) { Display(score); countdownSeconds = seconds; countingDown = true; } public void Display(int score) { gameObject.SetActive(true); animator.SetFloat("Score", score); } public void Hide() { countingDown = false; gameObject.SetActive(false); } } }