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2 Commits
8a6f1b482b
...
1252933ca4
| Author | SHA1 | Date | |
|---|---|---|---|
| 1252933ca4 | |||
| d6b870de79 |
@@ -16,7 +16,6 @@ namespace Marro.PacManUdon
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||||
[SerializeField] private GameObject intermissionScreen;
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[SerializeField] private GameObject pressStartButtonScreen;
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[SerializeField] private PlayerInput playerInput;
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[SerializeField] private Animator demo;
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[SerializeField] private SoundManager soundManager;
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[SerializeField] private NetworkManager networkManagerSetup;
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@@ -143,6 +142,7 @@ namespace Marro.PacManUdon
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bonusFruit.Despawn();
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soundManager.Reset();
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collisionManager.Reset();
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statusDisplay.Reset();
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}
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private void PrepareForCutscene()
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@@ -263,7 +263,6 @@ namespace Marro.PacManUdon
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statusDisplay.SetLevelDisplayVisible(false);
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statusDisplay.SetPlayer1TextVisible(false);
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statusDisplay.SetReadyTextVisible(false);
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demo.gameObject.SetActive(false);
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}
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void SetPelletsActive(bool active)
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@@ -373,6 +372,27 @@ namespace Marro.PacManUdon
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soundManager.PlayExtraLifeSound();
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}
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private void SetupInGameState()
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{
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gameState = PacManGameState.InGame;
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attractScreen.gameObject.SetActive(false);
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SetPelletsActive(true);
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SetMazeVisible(true);
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SetGhostsActive(true);
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SetPacManActive(true);
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statusDisplay.SetExtraLivesDisplayVisible(true);
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statusDisplay.SetLevelDisplayVisible(true);
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statusDisplay.SetLabel1UPTextBlinking(true);
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soundManager.SuppressSound(false);
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soundManager.StartGhostSound();
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SetFrozen(false);
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}
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public void SetFrozen(bool frozen, bool ghostIgnoreIfCaught = false, bool ghostKeepAnimating = false)
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{
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// Debug.Log($"{gameObject} Set Frozen: {frozen}");
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@@ -389,6 +409,12 @@ namespace Marro.PacManUdon
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return;
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}
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data.Append(gameState == PacManGameState.InGame, ref index);
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data.AppendAsByte(level, ref index);
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data.Append(score, ref index);
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data.AppendAsByte(extraLives, ref index);
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data.Append(currentlyInTimeSequence, ref index);
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if (currentlyInTimeSequence)
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@@ -397,10 +423,6 @@ namespace Marro.PacManUdon
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data.Append(timeSequenceSecondsPassed, ref index);
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}
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data.AppendAsByte(level, ref index);
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data.Append(score, ref index);
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data.AppendAsByte(extraLives, ref index);
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bonusFruit.CollectSyncedData(data, ref index, eventType);
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collisionManager.CollectSyncedData(data, ref index, eventType);
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@@ -408,6 +430,8 @@ namespace Marro.PacManUdon
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ghostManager.CollectSyncedData(data, ref index, eventType);
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pacMan.CollectSyncedData(data, ref index, eventType);
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soundManager.CollectSyncedData(data, ref index, eventType);
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}
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public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
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@@ -423,22 +447,31 @@ namespace Marro.PacManUdon
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return true;
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}
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var currentlyInTimeSequence = data.ReadBool(ref index);
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if (currentlyInTimeSequence)
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// If we're currently in-game, we'll need to make sure the state is setup correctly
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var remoteCurrentlyInGame = data.ReadBool(ref index);
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if (remoteCurrentlyInGame)
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{
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var currentTimeSequence = (PacManTimeSequence)data.ReadByte(ref index);
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var timeSequenceSecondsPassed = data.ReadFloat(ref index);
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TimeSequenceSyncWithRemote(currentTimeSequence, timeSequenceSecondsPassed);
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}
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else
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{
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TimeSequenceTryEndCurrent();
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currentlyInTimeSequence = false; // Kill the current time sequence, otherwise it might interfere
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// No need to run it to completion since we're overriding all state
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SetupInGameState();
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}
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SetLevel(data.ReadByte(ref index));
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SetScore(data.ReadInt(ref index));
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SetExtraLives(data.ReadByte(ref index));
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// Sync up with the remote's time sequence
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var remoteCurrentlyInTimeSequence = data.ReadBool(ref index);
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if (remoteCurrentlyInTimeSequence)
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{
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var currentTimeSequence = (PacManTimeSequence)data.ReadByte(ref index);
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var timeSequenceSecondsPassed = data.ReadFloat(ref index);
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TimeSequenceSyncWithRemote(currentTimeSequence, timeSequenceSecondsPassed);
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}
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// Note that we don't have any logic for if the remote is not in-game and not in a time sequence.
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// Such a state should be impossible.
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bonusFruit.WriteSyncedData(data, ref index, eventType);
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collisionManager.WriteSyncedData(data, ref index, eventType);
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@@ -447,6 +480,8 @@ namespace Marro.PacManUdon
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pacMan.WriteSyncedData(data, ref index, eventType);
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soundManager.WriteSyncedData(data, ref index, eventType);
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return true;
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}
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@@ -15,6 +15,15 @@ namespace Marro.PacManUdon
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Special,
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}
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enum PacManGhostAnimatorState
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{
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Normal,
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Caught,
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Scared,
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ScaredWhite,
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Special
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}
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public enum PacManGhostState
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{
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Normal,
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@@ -68,6 +77,7 @@ namespace Marro.PacManUdon
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// State
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private PacManGhostState ghostState;
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private bool isScared;
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private bool whiteScared;
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private bool scattering;
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private PacManGhostFrozenState frozenState;
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@@ -540,21 +550,20 @@ namespace Marro.PacManUdon
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SetAnimatorDirection((int)targetDirection);
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}
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if (isScared) // Don't update ghost type while scared as this interrupts the white/blue blinking
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{
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return;
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}
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PacManGhostType ghostType = this.ghostType;
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if (specialLook)
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if (isScared)
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{
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ghostType = PacManGhostType.Special;
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ghostType = whiteScared ? PacManGhostType.ScaredWhite : PacManGhostType.Scared;
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}
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else if (ghostState == PacManGhostState.Returning || ghostState == PacManGhostState.Entering)
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{
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ghostType = PacManGhostType.Caught;
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}
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else if (specialLook)
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{
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ghostType = PacManGhostType.Special;
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}
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SetAnimatorGhostType((int)ghostType);
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}
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@@ -671,13 +680,8 @@ namespace Marro.PacManUdon
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private void SetScared(bool scared)
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{
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isScared = scared;
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UpdateAnimator();
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SetWhite(false);
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UpdateSpeed();
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if (isScared)
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{
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SetWhite(false);
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}
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}
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public void SetScattering(bool scattering, bool reverseDirection = true)
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@@ -738,10 +742,8 @@ namespace Marro.PacManUdon
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public void SetWhite(bool white)
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{
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if (!isScared || !gameObject.activeInHierarchy)
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return;
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SetAnimatorGhostType(white ? (int)PacManGhostType.ScaredWhite : (int)PacManGhostType.Scared);
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whiteScared = white;
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UpdateAnimator();
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}
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public void SetElroy(int elroyLevel)
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@@ -820,6 +822,7 @@ namespace Marro.PacManUdon
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data.AppendAsByte((int)ghostState, ref index);
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data.Append(isScared, ref index);
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data.Append(whiteScared, ref index);
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data.Append(scattering, ref index);
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data.AppendAsByte((int)frozenState, ref index);
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@@ -847,6 +850,7 @@ namespace Marro.PacManUdon
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ghostState = (PacManGhostState)data.ReadByte(ref index);
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isScared = data.ReadBool(ref index);
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whiteScared = data.ReadBool(ref index);
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scattering = data.ReadBool(ref index);
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frozenState = (PacManGhostFrozenState)data.ReadByte(ref index);
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@@ -855,6 +859,8 @@ namespace Marro.PacManUdon
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housePelletCounterActive = data.ReadBool(ref index);
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housePelletCounterLimit = data.ReadByte(ref index);
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UpdateSpeed();
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return base.WriteSyncedData(data, ref index, eventType);
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}
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}
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@@ -39,6 +39,34 @@
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SubscribeToEvent(NetworkEventType.PacManTurn);
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}
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void Update()
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{
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if (active)
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{
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if (Input.GetKeyDown(KeyCode.R))
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{
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gameManager.ResetButtonPressed();
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}
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if (Input.GetKeyDown(KeyCode.G))
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{
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gameManager.networkManager.DoFullSync();
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}
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if (Input.GetKeyDown(KeyCode.C))
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{
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gameManager.JumpToTimeSequenceBoardClear();
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}
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}
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else
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{
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if (Input.GetKeyDown(KeyCode.T))
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{
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gameManager.ResetButtonPressed();
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}
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}
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}
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public void Activate()
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{
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Debug.Log($"{gameObject} got activated, {player} was immobilized");
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@@ -12,7 +12,7 @@ namespace Marro.PacManUdon
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PrepareForCutscene();
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SetGameState(PacManGameState.AttractMode);
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// Initialize
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soundManager.SuppressSound(true);
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attractScreen.gameObject.SetActive(true);
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@@ -12,6 +12,7 @@ namespace Marro.PacManUdon
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// Reset, show maze and score display
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SetMazeVisible(true);
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statusDisplay.SetScoreDisplayVisible(true);
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statusDisplay.SetLabel1UPTextBlinking(true);
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break;
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case 1:
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// Increment level, show ready, show pellets, show lives indicators
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@@ -42,7 +42,6 @@ namespace Marro.PacManUdon
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jumpingToTimeSequence = true;
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TimeSequenceProgressToTime(100000f);
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if (waitingForTimeSequenceFinalize)
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{
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@@ -102,22 +101,23 @@ namespace Marro.PacManUdon
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}
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}
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private void TimeSequenceSyncWithRemote(PacManTimeSequence currentTimeSequence, float timeSequenceSecondsPassed)
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private void TimeSequenceSyncWithRemote(PacManTimeSequence remoteCurrentTimeSequence, float timeSequenceSecondsPassedRemote)
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{
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// If the remote is in a time sequence but we're not, or we're in a different time sequence, or if we're behind,
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// jump to the remote's time sequence.
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if (!currentlyInTimeSequence
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|| currentTimeSequence != this.currentTimeSequence
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|| timeSequenceSecondsPassed < this.timeSequenceSecondsPassed)
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// If our current time sequence state is incompatible with the remote time sequence, kill it
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if (currentlyInTimeSequence && remoteCurrentTimeSequence != currentTimeSequence
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|| timeSequenceSecondsPassedRemote < timeSequenceSecondsPassed)
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{
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StartTimeSequence(currentTimeSequence);
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currentlyInTimeSequence = false;
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}
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// If we're (now) in a time sequence, jump our progress to match the one on the remote
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if (currentlyInTimeSequence)
|
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// If we're not/no longer in a time sequence, start the remote's time sequence
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if (!currentlyInTimeSequence)
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{
|
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TimeSequenceProgressToTime(timeSequenceSecondsPassed);
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StartTimeSequence(remoteCurrentTimeSequence);
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}
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// Jump our progress to match the one on the remote
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TimeSequenceProgressToTime(timeSequenceSecondsPassedRemote);
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}
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#region Events
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@@ -1147,19 +1147,25 @@ MonoBehaviour:
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Data:
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- Name: $k
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Entry: 1
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Data: _nextDotSound
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Data: alternatePelletSound
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- Name: $v
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Entry: 7
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Data: 65|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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- Name: <Name>k__BackingField
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Entry: 1
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Data: _nextDotSound
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Data: alternatePelletSound
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- Name: <UserType>k__BackingField
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Entry: 9
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Data: 17
|
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Entry: 7
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Data: 66|System.RuntimeType, mscorlib
|
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- Name:
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Entry: 1
|
||||
Data: System.Boolean, mscorlib
|
||||
- Name:
|
||||
Entry: 8
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||||
Data:
|
||||
- Name: <SystemType>k__BackingField
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||||
Entry: 9
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||||
Data: 17
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Data: 66
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- Name: <SyncMode>k__BackingField
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Entry: 7
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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@@ -1174,7 +1180,7 @@ MonoBehaviour:
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Data: false
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- Name: _fieldAttributes
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Entry: 7
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Data: 66|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||
Data: 67|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||
- Name:
|
||||
Entry: 12
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||||
Data: 0
|
||||
@@ -1195,25 +1201,19 @@ MonoBehaviour:
|
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Data:
|
||||
- Name: $k
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Entry: 1
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||||
Data: _ghostRetreating
|
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Data: ghostRetreating
|
||||
- Name: $v
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||||
Entry: 7
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||||
Data: 67|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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||||
Data: 68|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
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- Name: <Name>k__BackingField
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||||
Entry: 1
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||||
Data: _ghostRetreating
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Data: ghostRetreating
|
||||
- Name: <UserType>k__BackingField
|
||||
Entry: 7
|
||||
Data: 68|System.RuntimeType, mscorlib
|
||||
- Name:
|
||||
Entry: 1
|
||||
Data: System.Boolean, mscorlib
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
Entry: 9
|
||||
Data: 66
|
||||
- Name: <SystemType>k__BackingField
|
||||
Entry: 9
|
||||
Data: 68
|
||||
Data: 66
|
||||
- Name: <SyncMode>k__BackingField
|
||||
Entry: 7
|
||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||
@@ -1249,19 +1249,19 @@ MonoBehaviour:
|
||||
Data:
|
||||
- Name: $k
|
||||
Entry: 1
|
||||
Data: _ghostBlue
|
||||
Data: ghostBlue
|
||||
- Name: $v
|
||||
Entry: 7
|
||||
Data: 70|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||
- Name: <Name>k__BackingField
|
||||
Entry: 1
|
||||
Data: _ghostBlue
|
||||
Data: ghostBlue
|
||||
- Name: <UserType>k__BackingField
|
||||
Entry: 9
|
||||
Data: 68
|
||||
Data: 66
|
||||
- Name: <SystemType>k__BackingField
|
||||
Entry: 9
|
||||
Data: 68
|
||||
Data: 66
|
||||
- Name: <SyncMode>k__BackingField
|
||||
Entry: 7
|
||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||
@@ -1297,13 +1297,13 @@ MonoBehaviour:
|
||||
Data:
|
||||
- Name: $k
|
||||
Entry: 1
|
||||
Data: _ghostSoundLevel
|
||||
Data: ghostSoundLevel
|
||||
- Name: $v
|
||||
Entry: 7
|
||||
Data: 72|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||
- Name: <Name>k__BackingField
|
||||
Entry: 1
|
||||
Data: _ghostSoundLevel
|
||||
Data: ghostSoundLevel
|
||||
- Name: <UserType>k__BackingField
|
||||
Entry: 7
|
||||
Data: 73|System.RuntimeType, mscorlib
|
||||
@@ -1351,19 +1351,19 @@ MonoBehaviour:
|
||||
Data:
|
||||
- Name: $k
|
||||
Entry: 1
|
||||
Data: _currentlyPlayingSiren
|
||||
Data: currentlyPlayingSiren
|
||||
- Name: $v
|
||||
Entry: 7
|
||||
Data: 75|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||
- Name: <Name>k__BackingField
|
||||
Entry: 1
|
||||
Data: _currentlyPlayingSiren
|
||||
Data: currentlyPlayingSiren
|
||||
- Name: <UserType>k__BackingField
|
||||
Entry: 9
|
||||
Data: 68
|
||||
Data: 66
|
||||
- Name: <SystemType>k__BackingField
|
||||
Entry: 9
|
||||
Data: 68
|
||||
Data: 66
|
||||
- Name: <SyncMode>k__BackingField
|
||||
Entry: 7
|
||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||
@@ -1399,19 +1399,19 @@ MonoBehaviour:
|
||||
Data:
|
||||
- Name: $k
|
||||
Entry: 1
|
||||
Data: _suppress
|
||||
Data: suppress
|
||||
- Name: $v
|
||||
Entry: 7
|
||||
Data: 77|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||
- Name: <Name>k__BackingField
|
||||
Entry: 1
|
||||
Data: _suppress
|
||||
Data: suppress
|
||||
- Name: <UserType>k__BackingField
|
||||
Entry: 9
|
||||
Data: 68
|
||||
Data: 66
|
||||
- Name: <SystemType>k__BackingField
|
||||
Entry: 9
|
||||
Data: 68
|
||||
Data: 66
|
||||
- Name: <SyncMode>k__BackingField
|
||||
Entry: 7
|
||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using Marro.PacManUdon;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -27,13 +28,13 @@ public class SoundManager : SyncedObject
|
||||
[SerializeField] private AudioClip siren3;
|
||||
[SerializeField] private AudioClip siren4;
|
||||
|
||||
private AudioClip _nextDotSound;
|
||||
private bool _ghostRetreating;
|
||||
private bool _ghostBlue;
|
||||
private int _ghostSoundLevel;
|
||||
private bool _currentlyPlayingSiren;
|
||||
private bool alternatePelletSound;
|
||||
private bool ghostRetreating;
|
||||
private bool ghostBlue;
|
||||
private int ghostSoundLevel;
|
||||
private bool currentlyPlayingSiren;
|
||||
|
||||
private bool _suppress;
|
||||
private bool suppress;
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
@@ -44,19 +45,19 @@ public class SoundManager : SyncedObject
|
||||
{
|
||||
StopAllSound();
|
||||
|
||||
_nextDotSound = pacDot2;
|
||||
alternatePelletSound = false;
|
||||
|
||||
_ghostRetreating = false;
|
||||
_ghostBlue = false;
|
||||
_ghostSoundLevel = 0;
|
||||
_currentlyPlayingSiren = false;
|
||||
ghostRetreating = false;
|
||||
ghostBlue = false;
|
||||
ghostSoundLevel = 0;
|
||||
currentlyPlayingSiren = false;
|
||||
|
||||
_suppress = true;
|
||||
suppress = true;
|
||||
}
|
||||
|
||||
public void SuppressSound(bool suppress)
|
||||
{
|
||||
_suppress = suppress;
|
||||
this.suppress = suppress;
|
||||
|
||||
if (suppress)
|
||||
{
|
||||
@@ -76,8 +77,8 @@ public class SoundManager : SyncedObject
|
||||
|
||||
public void PlayPelletSound()
|
||||
{
|
||||
PlaySound(audioSourcePacMan, _nextDotSound);
|
||||
_nextDotSound = _nextDotSound == pacDot1 ? pacDot2 : pacDot1;
|
||||
PlaySound(audioSourcePacMan, alternatePelletSound ? pacDot2 : pacDot1);
|
||||
alternatePelletSound = !alternatePelletSound;
|
||||
}
|
||||
|
||||
public void PlayDeathSound()
|
||||
@@ -112,13 +113,13 @@ public class SoundManager : SyncedObject
|
||||
|
||||
public void SetGhostBlue(bool isBlue)
|
||||
{
|
||||
_ghostBlue = isBlue;
|
||||
ghostBlue = isBlue;
|
||||
UpdateGhostSound();
|
||||
}
|
||||
|
||||
public void SetGhostRetreat(bool isRetreating)
|
||||
{
|
||||
_ghostRetreating = isRetreating;
|
||||
ghostRetreating = isRetreating;
|
||||
UpdateGhostSound();
|
||||
}
|
||||
|
||||
@@ -151,19 +152,19 @@ public class SoundManager : SyncedObject
|
||||
|
||||
// Debug.Log($"UpdatePelletCount: {pelletCount}, level: {level}");
|
||||
|
||||
if (_ghostSoundLevel >= level)
|
||||
if (ghostSoundLevel >= level)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_ghostSoundLevel = level;
|
||||
ghostSoundLevel = level;
|
||||
UpdateGhostSound();
|
||||
}
|
||||
|
||||
private void PlaySound(AudioSource audioSource, AudioClip audioClip, bool loop = false)
|
||||
{
|
||||
// Debug.Log($"PlaySound, audioSource: {audioSource}, audioClip: {audioClip}, loop: {loop}, suppress: {_suppress}");
|
||||
if (_suppress)
|
||||
if (suppress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -181,7 +182,7 @@ public class SoundManager : SyncedObject
|
||||
|
||||
private void SwitchSound(AudioSource audioSource, AudioClip audioClip, bool loop)
|
||||
{
|
||||
if (_suppress)
|
||||
if (suppress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -207,22 +208,22 @@ public class SoundManager : SyncedObject
|
||||
|
||||
private void UpdateGhostSound()
|
||||
{
|
||||
if (_ghostRetreating)
|
||||
if (ghostRetreating)
|
||||
{
|
||||
PlaySound(audioSourceGhosts, pacGhostRetreat, true);
|
||||
_currentlyPlayingSiren = false;
|
||||
currentlyPlayingSiren = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (_ghostBlue)
|
||||
if (ghostBlue)
|
||||
{
|
||||
PlaySound(audioSourceGhosts, pacGhostBlue, true);
|
||||
_currentlyPlayingSiren = false;
|
||||
currentlyPlayingSiren = false;
|
||||
return;
|
||||
}
|
||||
|
||||
var currentGhostLevelSound = GetSoundForGhostLevel(_ghostSoundLevel);
|
||||
if (_currentlyPlayingSiren)
|
||||
var currentGhostLevelSound = GetSoundForGhostLevel(ghostSoundLevel);
|
||||
if (currentlyPlayingSiren)
|
||||
{
|
||||
SwitchSound(audioSourceGhosts, currentGhostLevelSound, true);
|
||||
}
|
||||
@@ -231,7 +232,7 @@ public class SoundManager : SyncedObject
|
||||
PlaySound(audioSourceGhosts, currentGhostLevelSound, true);
|
||||
}
|
||||
|
||||
_currentlyPlayingSiren = true;
|
||||
currentlyPlayingSiren = true;
|
||||
}
|
||||
|
||||
private AudioClip GetSoundForGhostLevel(int ghostLevel)
|
||||
@@ -253,11 +254,23 @@ public class SoundManager : SyncedObject
|
||||
|
||||
public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
|
||||
{
|
||||
|
||||
data.Append(alternatePelletSound, ref index);
|
||||
data.Append(ghostRetreating, ref index);
|
||||
data.Append(ghostBlue, ref index);
|
||||
data.AppendAsByte(ghostSoundLevel, ref index);
|
||||
data.Append(currentlyPlayingSiren, ref index);
|
||||
}
|
||||
|
||||
public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
|
||||
{
|
||||
alternatePelletSound = data.ReadBool(ref index);
|
||||
ghostRetreating = data.ReadBool(ref index);
|
||||
ghostBlue = data.ReadBool(ref index);
|
||||
ghostSoundLevel = data.ReadByte(ref index);
|
||||
currentlyPlayingSiren = data.ReadBool(ref index);
|
||||
|
||||
UpdateGhostSound();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user