Working via NetworkManager
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@@ -1,10 +1,11 @@
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using Marro.PacManUdon;
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using UdonSharp;
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using UnityEngine;
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using VRC.SDKBase;
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using VRC.Udon;
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public class SoundManager : UdonSharpBehaviour
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public class SoundManager : SyncedObject
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{
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[SerializeField] private AudioSource audioSourcePacMan;
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[SerializeField] private AudioSource audioSourceGhosts;
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@@ -252,4 +253,14 @@ public class SoundManager : UdonSharpBehaviour
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return siren0;
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};
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}
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public override void AppendSyncedData(byte[][] data, ref int index, NetworkEventType eventType)
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{
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}
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public override bool SetSyncedData(byte[] data, ref int index, NetworkEventType eventType)
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{
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return true;
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}
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}
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