Working via NetworkManager
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@@ -89,10 +89,10 @@ namespace Marro.PacManUdon
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float speed = this.speed;
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if (freezeSeconds > 0)
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{
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float freezePart = freezeSeconds / Time.deltaTime;
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float freezePart = freezeSeconds / networkManager.SyncedDeltaTime;
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if (freezePart >= 1)
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{
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freezeSeconds -= Time.deltaTime;
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freezeSeconds -= networkManager.SyncedDeltaTime;
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animator.speed = 0;
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return;
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}
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@@ -106,7 +106,7 @@ namespace Marro.PacManUdon
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}
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Vector2 position = GetPosition();
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Vector2 nextPosition = GridMoverTools.GetNextPosition(position, direction, speed); // The position pacman will move to, assuming it doens't get changed
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Vector2 nextPosition = GridMoverTools.GetNextPosition(position, direction, speed, networkManager.SyncedDeltaTime); // The position pacman will move to, assuming it doens't get changed
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if (!kinematic)
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{
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