Cleaning up
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@@ -12,7 +12,6 @@ namespace Marro.PacManUdon
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RestartLevel();
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SetMazeVisible(true);
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statusDisplay.SetScoreDisplayVisible(true);
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soundManager.SuppressSound(false);
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break;
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case 1:
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// Increment level, show ready, show pellets, show lives indicators
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@@ -39,6 +38,7 @@ namespace Marro.PacManUdon
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{
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// Unfreeze
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SetFrozen(false);
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soundManager.SuppressSound(false);
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soundManager.StartGhostSound();
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}
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}
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