More use of Direction
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@@ -1923,59 +1923,23 @@ MonoBehaviour:
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Data: 11
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- Name: <SyncMode>k__BackingField
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Entry: 7
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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Data: 98|System.RuntimeType, mscorlib
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Data: false
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- Name: _fieldAttributes
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Data: 98|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
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Data:
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- Name: $k
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Entry: 1
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Entry: 1
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Data: predefinedPathIndex
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Data: Marro.PacManUdon.Direction[], Assembly-CSharp
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- Name: $v
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- Name:
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Entry: 7
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Entry: 8
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Data: 99|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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Data:
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- Name: <Name>k__BackingField
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Entry: 1
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Data: predefinedPathIndex
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- Name: <UserType>k__BackingField
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Entry: 9
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Data: 8
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- Name: <SystemType>k__BackingField
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- Name: <SystemType>k__BackingField
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Entry: 9
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Entry: 7
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Data: 8
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Data: 99|System.RuntimeType, mscorlib
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Entry: 1
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Data: System.Int32[], mscorlib
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Entry: 8
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Data:
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- Name: <SyncMode>k__BackingField
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- Name: <SyncMode>k__BackingField
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Entry: 7
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Entry: 7
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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@@ -2012,13 +1976,13 @@ MonoBehaviour:
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Data:
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Data:
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- Name: $k
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- Name: $k
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Entry: 1
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Entry: 1
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Data: <Index>k__BackingField
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Data: predefinedPathIndex
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- Name: $v
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- Name: $v
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Entry: 7
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Entry: 7
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Data: 101|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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Data: 101|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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- Name: <Name>k__BackingField
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- Name: <Name>k__BackingField
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Entry: 1
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Entry: 1
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Data: <Index>k__BackingField
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Data: predefinedPathIndex
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- Name: <UserType>k__BackingField
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- Name: <UserType>k__BackingField
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Entry: 9
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Entry: 9
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Data: 8
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Data: 8
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@@ -2061,31 +2025,68 @@ MonoBehaviour:
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Data:
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Data:
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- Name: $k
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- Name: $k
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Entry: 1
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Entry: 1
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Data: cardinalDirections
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Data: <Index>k__BackingField
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- Name: $v
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- Name: $v
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Entry: 7
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Entry: 7
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Data: 103|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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Data: 103|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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- Name: <Name>k__BackingField
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Entry: 1
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Data: <Index>k__BackingField
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- Name: <UserType>k__BackingField
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Entry: 9
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Data: 8
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- Name: <SystemType>k__BackingField
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Entry: 9
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Data: 8
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- Name: <SyncMode>k__BackingField
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Entry: 7
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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- Name:
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- Name: <IsSerialized>k__BackingField
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Entry: 5
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Data: false
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- Name: _fieldAttributes
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Entry: 7
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Data: 104|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
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mscorlib
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- Name: $k
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Data: cardinalDirections
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- Name: $v
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Entry: 7
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Data: 105|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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- Name: <Name>k__BackingField
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- Name: <Name>k__BackingField
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Entry: 1
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Entry: 1
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Data: cardinalDirections
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Data: cardinalDirections
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- Name: <UserType>k__BackingField
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- Name: <UserType>k__BackingField
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Entry: 7
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Entry: 9
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Data: 104|System.RuntimeType, mscorlib
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Data: 98
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- Name:
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Entry: 1
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Data: Marro.PacManUdon.Direction[], Assembly-CSharp
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- Name:
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Entry: 8
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Data:
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- Name: <SystemType>k__BackingField
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- Name: <SystemType>k__BackingField
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Entry: 7
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Entry: 9
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Data: 105|System.RuntimeType, mscorlib
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Data: 99
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- Name:
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Entry: 1
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Data: System.Int32[], mscorlib
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- Name:
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Entry: 8
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Data:
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- Name: <SyncMode>k__BackingField
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- Name: <SyncMode>k__BackingField
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Entry: 7
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Entry: 7
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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@@ -83,7 +83,7 @@ namespace Marro.PacManUdon
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private bool specialLook;
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private bool specialLook;
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private bool followingPredefinedPath;
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private bool followingPredefinedPath;
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private Vector2[] predefinedPath;
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private Direction[] predefinedPath;
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private int predefinedPathIndex;
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private int predefinedPathIndex;
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public bool IsScared => isScared;
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public bool IsScared => isScared;
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@@ -170,7 +170,7 @@ namespace Marro.PacManUdon
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private Vector2 ProcessNextPosition(Vector2 position, Vector2 nextPosition)
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private Vector2 ProcessNextPosition(Vector2 position, Vector2 nextPosition)
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{
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{
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if (turnAroundSoon && ghostState == PacManGhostState.Normal
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if (turnAroundSoon && ghostState == PacManGhostState.Normal
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&& CrossesTileBorder(position, nextPosition, direction))
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&& CrossesTileCenter(position, nextPosition, direction))
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{
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{
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var newDirection = GetInverseDirection(direction);
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var newDirection = GetInverseDirection(direction);
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Debug.Log($"{gameObject} turned around from direction {direction} to {newDirection}");
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Debug.Log($"{gameObject} turned around from direction {direction} to {newDirection}");
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@@ -268,11 +268,11 @@ namespace Marro.PacManUdon
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{
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{
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// Find the next valid direction which isn't Vector2.zero
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// Find the next valid direction which isn't Vector2.zero
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int nextValidDirectionIndex = predefinedPathIndex;
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int nextValidDirectionIndex = predefinedPathIndex;
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while (predefinedPath[nextValidDirectionIndex] == Vector2.zero)
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while (predefinedPath[nextValidDirectionIndex] == Direction.Zero)
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{
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{
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nextValidDirectionIndex += 1;
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nextValidDirectionIndex += 1;
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}
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}
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if (!CheckCollisionInDirection(transform, nextPosition, predefinedPath[nextValidDirectionIndex]))
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if (!pelletManager.IsWallUpcoming(nextPosition, directionVectors[(int)predefinedPath[nextValidDirectionIndex]]))
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{
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{
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// If we're at a Vector2.zero, we skip applying the direction and only increment.
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// If we're at a Vector2.zero, we skip applying the direction and only increment.
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if (nextValidDirectionIndex == predefinedPathIndex)
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if (nextValidDirectionIndex == predefinedPathIndex)
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@@ -289,7 +289,7 @@ namespace Marro.PacManUdon
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followingPredefinedPath = false;
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followingPredefinedPath = false;
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break;
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break;
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}
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}
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} while (predefinedPath[nextValidDirectionIndex] == Vector2.zero);
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} while (predefinedPath[nextValidDirectionIndex] == Direction.Zero);
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}
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}
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// ghostManager.gameStateManager.statusDisplay.SetDebugText(1, predefinedPathIndex.ToString());
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// ghostManager.gameStateManager.statusDisplay.SetDebugText(1, predefinedPathIndex.ToString());
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@@ -735,7 +735,7 @@ namespace Marro.PacManUdon
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this.kinematic = kinematic;
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this.kinematic = kinematic;
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}
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}
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public void SetPredefinedPath(Vector2[] predefinedPath)
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public void SetPredefinedPath(Direction[] predefinedPath)
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{
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{
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this.predefinedPath = predefinedPath;
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this.predefinedPath = predefinedPath;
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followingPredefinedPath = true;
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followingPredefinedPath = true;
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@@ -957,59 +957,23 @@ MonoBehaviour:
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Entry: 1
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Entry: 1
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Data: predefinedPath
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Data: predefinedPath
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- Name: <UserType>k__BackingField
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- Name: <UserType>k__BackingField
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Entry: 9
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Data: 11
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- Name: <SystemType>k__BackingField
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Entry: 9
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Data: 11
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- Name: <SyncMode>k__BackingField
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Entry: 7
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Entry: 7
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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Data: 51|System.RuntimeType, mscorlib
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- Name: <IsSerialized>k__BackingField
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Entry: 5
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Data: false
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- Name: _fieldAttributes
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Entry: 7
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Data: 51|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
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- Name: $k
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Entry: 1
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Entry: 1
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Data: predefinedPathIndex
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Data: Marro.PacManUdon.Direction[], Assembly-CSharp
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- Name: $v
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- Name:
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Entry: 7
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Entry: 8
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Data: 52|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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Data:
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- Name: <Name>k__BackingField
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Entry: 1
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Data: predefinedPathIndex
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- Name: <UserType>k__BackingField
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Entry: 9
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Data: 8
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- Name: <SystemType>k__BackingField
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- Name: <SystemType>k__BackingField
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Entry: 9
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Data: 8
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Data: 52|System.RuntimeType, mscorlib
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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@@ -1045,25 +1009,67 @@ MonoBehaviour:
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Data:
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Data:
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- Name: $k
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- Name: $k
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Entry: 1
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Entry: 1
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Data: targetDirection
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- Name: $v
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- Name: $v
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Entry: 7
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Data: 54|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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Data: 54|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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- Name: <Name>k__BackingField
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Data: 56|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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Entry: 1
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Data: targetDirection
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- Name:
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Entry: 1
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Data: UnityEngine.Vector2, UnityEngine.CoreModule
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- Name: <SyncMode>k__BackingField
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Entry: 7
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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@@ -1078,7 +1084,7 @@ MonoBehaviour:
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Data: false
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Data: false
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- Name: _fieldAttributes
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- Name: _fieldAttributes
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Entry: 7
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Entry: 7
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Data: 56|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
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Entry: 12
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Data: 0
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Data: 0
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@@ -1102,7 +1108,7 @@ MonoBehaviour:
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Data: freezeSeconds
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Data: freezeSeconds
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- Name: $v
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- Name: $v
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Entry: 7
|
Entry: 7
|
||||||
Data: 57|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
Data: 58|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||||
- Name: <Name>k__BackingField
|
- Name: <Name>k__BackingField
|
||||||
Entry: 1
|
Entry: 1
|
||||||
Data: freezeSeconds
|
Data: freezeSeconds
|
||||||
@@ -1126,7 +1132,7 @@ MonoBehaviour:
|
|||||||
Data: false
|
Data: false
|
||||||
- Name: _fieldAttributes
|
- Name: _fieldAttributes
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: 58|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
Data: 59|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||||
- Name:
|
- Name:
|
||||||
Entry: 12
|
Entry: 12
|
||||||
Data: 0
|
Data: 0
|
||||||
@@ -1150,7 +1156,7 @@ MonoBehaviour:
|
|||||||
Data: frozen
|
Data: frozen
|
||||||
- Name: $v
|
- Name: $v
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: 59|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
Data: 60|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||||
- Name: <Name>k__BackingField
|
- Name: <Name>k__BackingField
|
||||||
Entry: 1
|
Entry: 1
|
||||||
Data: frozen
|
Data: frozen
|
||||||
@@ -1174,7 +1180,7 @@ MonoBehaviour:
|
|||||||
Data: false
|
Data: false
|
||||||
- Name: _fieldAttributes
|
- Name: _fieldAttributes
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: 60|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
Data: 61|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||||
- Name:
|
- Name:
|
||||||
Entry: 12
|
Entry: 12
|
||||||
Data: 0
|
Data: 0
|
||||||
|
|||||||
@@ -22,10 +22,10 @@ namespace Marro.PacManUdon
|
|||||||
private bool kinematic;
|
private bool kinematic;
|
||||||
|
|
||||||
private bool followingPredefinedPath;
|
private bool followingPredefinedPath;
|
||||||
private Vector2[] predefinedPath;
|
private Direction[] predefinedPath;
|
||||||
private int predefinedPathIndex;
|
private int predefinedPathIndex;
|
||||||
|
|
||||||
private Vector2 targetDirection;
|
private Direction targetDirection;
|
||||||
private float freezeSeconds;
|
private float freezeSeconds;
|
||||||
private bool frozen;
|
private bool frozen;
|
||||||
|
|
||||||
@@ -35,8 +35,8 @@ namespace Marro.PacManUdon
|
|||||||
private const float AnimatorDirectionNone = 0f;
|
private const float AnimatorDirectionNone = 0f;
|
||||||
private const float AnimatorDirectionRight = 0.25f;
|
private const float AnimatorDirectionRight = 0.25f;
|
||||||
private const float AnimatorDirectionLeft = 0.50f;
|
private const float AnimatorDirectionLeft = 0.50f;
|
||||||
private const float AnimatorDirectionUp = 0.75f;
|
private const float AnimatorDirectionDown = 0.75f;
|
||||||
private const float AnimatorDirectionDown = 1f;
|
private const float AnimatorDirectionUp = 1f;
|
||||||
private const float AnimatorDirectionRightBig = 1.25f;
|
private const float AnimatorDirectionRightBig = 1.25f;
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
@@ -60,7 +60,7 @@ namespace Marro.PacManUdon
|
|||||||
{
|
{
|
||||||
transform.SetLocalPositionAndRotation(startPosition, startRotation);
|
transform.SetLocalPositionAndRotation(startPosition, startRotation);
|
||||||
direction = Direction.Left;
|
direction = Direction.Left;
|
||||||
targetDirection = Vector2.left;
|
targetDirection = Direction.Left;
|
||||||
speed = defaultSpeed;
|
speed = defaultSpeed;
|
||||||
kinematic = false;
|
kinematic = false;
|
||||||
followingPredefinedPath = false;
|
followingPredefinedPath = false;
|
||||||
@@ -126,7 +126,7 @@ namespace Marro.PacManUdon
|
|||||||
private Vector2 ProcessNextPosition(Vector2 position, Vector2 nextPosition)
|
private Vector2 ProcessNextPosition(Vector2 position, Vector2 nextPosition)
|
||||||
{
|
{
|
||||||
if (CrossesTileCenter(position, nextPosition, Direction.Left) // If pacman is moving horizontally, check if he may cross the center of a tile in that axis
|
if (CrossesTileCenter(position, nextPosition, Direction.Left) // If pacman is moving horizontally, check if he may cross the center of a tile in that axis
|
||||||
&& (targetDirection.x == 0 || pelletManager.IsWallUpcoming(nextPosition, directionVectors[(int)HorizontalComponent(direction)])))
|
&& (!IsHorizontal(targetDirection) || pelletManager.IsWallUpcoming(nextPosition, directionVectors[(int)HorizontalComponent(direction)])))
|
||||||
{ // If the target direction is in the other axis or if we're about to run into a wall
|
{ // If the target direction is in the other axis or if we're about to run into a wall
|
||||||
nextPosition.x = PositionToGrid(nextPosition).x; // Snap pacman to the center of his current tile in this axis
|
nextPosition.x = PositionToGrid(nextPosition).x; // Snap pacman to the center of his current tile in this axis
|
||||||
SetDirection(VerticalComponent(direction));
|
SetDirection(VerticalComponent(direction));
|
||||||
@@ -134,7 +134,7 @@ namespace Marro.PacManUdon
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (CrossesTileCenter(position, nextPosition, Direction.Down) // See comments above but now vertical
|
if (CrossesTileCenter(position, nextPosition, Direction.Down) // See comments above but now vertical
|
||||||
&& (targetDirection.y == 0 || pelletManager.IsWallUpcoming(nextPosition, directionVectors[(int)VerticalComponent(direction)])))
|
&& (!IsVertical(targetDirection) || pelletManager.IsWallUpcoming(nextPosition, directionVectors[(int)VerticalComponent(direction)])))
|
||||||
{
|
{
|
||||||
nextPosition.y = PositionToGrid(nextPosition).y;
|
nextPosition.y = PositionToGrid(nextPosition).y;
|
||||||
SetDirection(HorizontalComponent(direction));
|
SetDirection(HorizontalComponent(direction));
|
||||||
@@ -155,7 +155,7 @@ namespace Marro.PacManUdon
|
|||||||
{
|
{
|
||||||
SetDirection(inputDirection + new Vector2(PositionToGrid(nextPosition).x - nextPosition.x, 0).normalized);
|
SetDirection(inputDirection + new Vector2(PositionToGrid(nextPosition).x - nextPosition.x, 0).normalized);
|
||||||
}
|
}
|
||||||
SetTargetDirection(inputDirection); // This is the direction most logic should assume pacman is moving, the actual direction may be different due to cornering
|
SetTargetDirection(VectorToDirection(inputDirection)); // This is the direction most logic should assume pacman is moving, the actual direction may be different due to cornering
|
||||||
|
|
||||||
if (!followingPredefinedPath)
|
if (!followingPredefinedPath)
|
||||||
{
|
{
|
||||||
@@ -172,11 +172,11 @@ namespace Marro.PacManUdon
|
|||||||
{
|
{
|
||||||
// Find the next valid direction which isn't Vector2.zero
|
// Find the next valid direction which isn't Vector2.zero
|
||||||
int nextValidDirectionIndex = predefinedPathIndex;
|
int nextValidDirectionIndex = predefinedPathIndex;
|
||||||
while (predefinedPath[nextValidDirectionIndex] == Vector2.zero)
|
while (predefinedPath[nextValidDirectionIndex] == Direction.Zero)
|
||||||
{
|
{
|
||||||
nextValidDirectionIndex += 1;
|
nextValidDirectionIndex += 1;
|
||||||
}
|
}
|
||||||
if (!CheckCollisionInDirection(transform, nextPosition, predefinedPath[nextValidDirectionIndex]))
|
if (!CheckCollisionInDirection(transform, nextPosition, directionVectors[(int)predefinedPath[nextValidDirectionIndex]]))
|
||||||
{
|
{
|
||||||
// If we're at a Vector2.zero, we skip applying the direction and only increment.
|
// If we're at a Vector2.zero, we skip applying the direction and only increment.
|
||||||
if (nextValidDirectionIndex == predefinedPathIndex)
|
if (nextValidDirectionIndex == predefinedPathIndex)
|
||||||
@@ -194,7 +194,7 @@ namespace Marro.PacManUdon
|
|||||||
followingPredefinedPath = false;
|
followingPredefinedPath = false;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
} while (predefinedPath[nextValidDirectionIndex] == Vector2.zero);
|
} while (predefinedPath[nextValidDirectionIndex] == Direction.Zero);
|
||||||
}
|
}
|
||||||
|
|
||||||
// gameStateManager.statusDisplay.SetDebugText(1, predefinedPathIndex.ToString());
|
// gameStateManager.statusDisplay.SetDebugText(1, predefinedPathIndex.ToString());
|
||||||
@@ -226,22 +226,22 @@ namespace Marro.PacManUdon
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
animator.speed = 1;
|
animator.speed = 1;
|
||||||
if (targetDirection.Equals(Vector2.right))
|
if (targetDirection.Equals(Direction.Right))
|
||||||
{
|
{
|
||||||
animator.SetFloat(AnimatorKeyDirection, AnimatorDirectionRight);
|
animator.SetFloat(AnimatorKeyDirection, AnimatorDirectionRight);
|
||||||
}
|
}
|
||||||
else if (targetDirection.Equals(Vector2.left))
|
else if (targetDirection.Equals(Direction.Left))
|
||||||
{
|
{
|
||||||
animator.SetFloat(AnimatorKeyDirection, AnimatorDirectionLeft);
|
animator.SetFloat(AnimatorKeyDirection, AnimatorDirectionLeft);
|
||||||
}
|
}
|
||||||
else if (targetDirection.Equals(Vector2.up))
|
else if (targetDirection.Equals(Direction.Down))
|
||||||
{
|
|
||||||
animator.SetFloat(AnimatorKeyDirection, AnimatorDirectionUp);
|
|
||||||
}
|
|
||||||
else if (targetDirection.Equals(Vector2.down))
|
|
||||||
{
|
{
|
||||||
animator.SetFloat(AnimatorKeyDirection, AnimatorDirectionDown);
|
animator.SetFloat(AnimatorKeyDirection, AnimatorDirectionDown);
|
||||||
}
|
}
|
||||||
|
else if (targetDirection.Equals(Direction.Up))
|
||||||
|
{
|
||||||
|
animator.SetFloat(AnimatorKeyDirection, AnimatorDirectionUp);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -297,7 +297,7 @@ namespace Marro.PacManUdon
|
|||||||
this.kinematic = kinematic;
|
this.kinematic = kinematic;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetPredefinedPath(Vector2[] predefinedPath)
|
public void SetPredefinedPath(Direction[] predefinedPath)
|
||||||
{
|
{
|
||||||
this.predefinedPath = predefinedPath;
|
this.predefinedPath = predefinedPath;
|
||||||
followingPredefinedPath = true;
|
followingPredefinedPath = true;
|
||||||
@@ -314,7 +314,7 @@ namespace Marro.PacManUdon
|
|||||||
renderer.enabled = visible;
|
renderer.enabled = visible;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetTargetDirection(Vector2 targetDirection)
|
public void SetTargetDirection(Direction targetDirection)
|
||||||
{
|
{
|
||||||
this.targetDirection = targetDirection;
|
this.targetDirection = targetDirection;
|
||||||
UpdateAnimator();
|
UpdateAnimator();
|
||||||
@@ -352,12 +352,12 @@ namespace Marro.PacManUdon
|
|||||||
|
|
||||||
if (kinematic || frozen || !enabled)
|
if (kinematic || frozen || !enabled)
|
||||||
{
|
{
|
||||||
index += 8;
|
index += 1;
|
||||||
base.PadSyncedData(data, ref index, eventType);
|
base.PadSyncedData(data, ref index, eventType);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
data.Append(targetDirection, ref index);
|
data.AppendAsByte((int)targetDirection, ref index);
|
||||||
|
|
||||||
base.CollectSyncedData(data, ref index, eventType);
|
base.CollectSyncedData(data, ref index, eventType);
|
||||||
}
|
}
|
||||||
@@ -371,12 +371,12 @@ namespace Marro.PacManUdon
|
|||||||
|
|
||||||
if (kinematic || frozen || !enabled)
|
if (kinematic || frozen || !enabled)
|
||||||
{
|
{
|
||||||
index += 8;
|
index += 1;
|
||||||
base.ConsumeSyncedData(data, ref index, eventType);
|
base.ConsumeSyncedData(data, ref index, eventType);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
SetTargetDirection(data.ReadVector2(ref index));
|
SetTargetDirection((Direction)data.ReadByte(ref index));
|
||||||
|
|
||||||
return base.WriteSyncedData(data, ref index, eventType);
|
return base.WriteSyncedData(data, ref index, eventType);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -20,304 +20,304 @@ namespace Marro.PacManUdon
|
|||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
// Setup ghosts
|
// Setup ghosts
|
||||||
ghostManager.Ghosts[0].SetPredefinedPath(new Vector2[]{ // Blinky
|
ghostManager.Ghosts[0].SetPredefinedPath(new Direction[]{ // Blinky
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
// Goes through tunnel
|
// Goes through tunnel
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
// Gets eaten
|
// Gets eaten
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
});
|
});
|
||||||
|
|
||||||
ghostManager.Ghosts[1].SetPredefinedPath(new Vector2[]{ // Pinky
|
ghostManager.Ghosts[1].SetPredefinedPath(new Direction[]{ // Pinky
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
// Pellet starts
|
// Pellet starts
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
// Pellet ends
|
// Pellet ends
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
// Pellet starts
|
// Pellet starts
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
// Caught
|
// Caught
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
// Home
|
// Home
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
// Power pellet active
|
// Power pellet active
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.up
|
Direction.Down
|
||||||
});
|
});
|
||||||
|
|
||||||
ghostManager.Ghosts[2].SetPredefinedPath(new Vector2[]{ // Inky
|
ghostManager.Ghosts[2].SetPredefinedPath(new Direction[]{ // Inky
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
// Pellet starts
|
// Pellet starts
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
// Caught
|
// Caught
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.left
|
Direction.Left
|
||||||
});
|
});
|
||||||
|
|
||||||
ghostManager.Ghosts[3].SetPredefinedPath(new Vector2[]{ // Clyde
|
ghostManager.Ghosts[3].SetPredefinedPath(new Direction[]{ // Clyde
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.right
|
Direction.Right
|
||||||
});
|
});
|
||||||
|
|
||||||
pacMan.SetPredefinedPath(new Vector2[]{
|
pacMan.SetPredefinedPath(new Direction[]{
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.down,
|
Direction.Up,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.zero,
|
Direction.Zero,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.left,
|
Direction.Left,
|
||||||
Vector2.up,
|
Direction.Down,
|
||||||
Vector2.right,
|
Direction.Right,
|
||||||
});
|
});
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -120,7 +120,7 @@ namespace Marro.PacManUdon
|
|||||||
case 18:
|
case 18:
|
||||||
// Turn PacMan around after eating power pellet
|
// Turn PacMan around after eating power pellet
|
||||||
pacMan.SetDirection(Direction.Right);
|
pacMan.SetDirection(Direction.Right);
|
||||||
pacMan.SetTargetDirection(Vector2.right);
|
pacMan.SetTargetDirection(Direction.Right);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 19:
|
case 19:
|
||||||
|
|||||||
Reference in New Issue
Block a user