diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index 667f5bc..3239216 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -240,7 +240,8 @@ namespace Marro.PacManUdon public void PacManCaught() { - //StartTimeSequence(PacManTimeSequence.PacManCaught); + return; + StartTimeSequence(PacManTimeSequence.PacManCaught); } public void NoGhostsScared() diff --git a/Assets/Scripts/GhostManager.cs b/Assets/Scripts/GhostManager.cs index 5e8a951..4e5103d 100644 --- a/Assets/Scripts/GhostManager.cs +++ b/Assets/Scripts/GhostManager.cs @@ -101,7 +101,7 @@ namespace Marro.PacManUdon } } - public void LifeLost() + public void RestartAfterLifeLost() { SetSharedPelletCounterActive(true); } diff --git a/Assets/Scripts/Sequences/RestartLevel.cs b/Assets/Scripts/Sequences/RestartLevel.cs index db4373a..11c3d6e 100644 --- a/Assets/Scripts/Sequences/RestartLevel.cs +++ b/Assets/Scripts/Sequences/RestartLevel.cs @@ -14,6 +14,7 @@ namespace Marro.PacManUdon case 1: // Make maze visible RestartLevel(); + ghostManager.RestartAfterLifeLost(); SetMazeVisible(true); break; case 2: