NetworkManagerTester working
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@@ -18,7 +18,7 @@ namespace Marro.PacManUdon
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private void StartTimeSequence(PacManTimeSequence timeSequence)
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{
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Debug.Log($"StartTimeSequence: {timeSequence}");
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//Debug.Log($"StartTimeSequence: {timeSequence}");
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TimeSequenceTryEndCurrent();
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@@ -39,7 +39,7 @@ namespace Marro.PacManUdon
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return;
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}
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Debug.Log($"{gameObject} TimeSequenceEndCurrent");
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//Debug.Log($"{gameObject} TimeSequenceEndCurrent");
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jumpingToTimeSequence = true;
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TimeSequenceProgressToTime(100000f);
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@@ -65,7 +65,7 @@ namespace Marro.PacManUdon
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private void TimeSequenceSkipToNextStep()
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{
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Debug.Log($"{gameObject} TimeSequenceSkipToNextStep");
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//Debug.Log($"{gameObject} TimeSequenceSkipToNextStep");
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if (timeSequenceProgress < timeSequenceKeyframeTimes.Length)
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{
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TimeSequenceProgressToTime(timeSequenceKeyframeTimes[timeSequenceProgress]);
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@@ -232,7 +232,7 @@ namespace Marro.PacManUdon
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private void TimeSequenceExecuteStep(PacManTimeSequence timeSequence, int sequenceProgress)
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{
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Debug.Log($"{gameObject} Triggered time sequence step for sequence {currentTimeSequence} with progress {sequenceProgress}");
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//Debug.Log($"{gameObject} Triggered time sequence step for sequence {currentTimeSequence} with progress {sequenceProgress}");
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switch (timeSequence)
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{
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default:
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@@ -286,7 +286,7 @@ namespace Marro.PacManUdon
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private void TimeSequenceExecuteFinalize(PacManTimeSequence timeSequence)
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{
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Debug.Log($"{gameObject} Triggered time sequence finalize for sequence {currentTimeSequence}");
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//Debug.Log($"{gameObject} Triggered time sequence finalize for sequence {currentTimeSequence}");
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switch (timeSequence)
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{
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default:
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@@ -330,7 +330,7 @@ namespace Marro.PacManUdon
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private void TimeSequenceExecuteFinished(PacManTimeSequence timeSequence)
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{
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Debug.Log($"{gameObject} Triggered time sequence finished for sequence {currentTimeSequence}");
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//Debug.Log($"{gameObject} Triggered time sequence finished for sequence {currentTimeSequence}");
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switch (timeSequence)
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{
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default:
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