NetworkManagerTester working

This commit is contained in:
2026-06-10 20:09:41 +02:00
parent cf39fd5dd9
commit e7968a5753
15 changed files with 62866 additions and 998 deletions

View File

@@ -18,7 +18,7 @@ namespace Marro.PacManUdon
private void StartTimeSequence(PacManTimeSequence timeSequence)
{
Debug.Log($"StartTimeSequence: {timeSequence}");
//Debug.Log($"StartTimeSequence: {timeSequence}");
TimeSequenceTryEndCurrent();
@@ -39,7 +39,7 @@ namespace Marro.PacManUdon
return;
}
Debug.Log($"{gameObject} TimeSequenceEndCurrent");
//Debug.Log($"{gameObject} TimeSequenceEndCurrent");
jumpingToTimeSequence = true;
TimeSequenceProgressToTime(100000f);
@@ -65,7 +65,7 @@ namespace Marro.PacManUdon
private void TimeSequenceSkipToNextStep()
{
Debug.Log($"{gameObject} TimeSequenceSkipToNextStep");
//Debug.Log($"{gameObject} TimeSequenceSkipToNextStep");
if (timeSequenceProgress < timeSequenceKeyframeTimes.Length)
{
TimeSequenceProgressToTime(timeSequenceKeyframeTimes[timeSequenceProgress]);
@@ -232,7 +232,7 @@ namespace Marro.PacManUdon
private void TimeSequenceExecuteStep(PacManTimeSequence timeSequence, int sequenceProgress)
{
Debug.Log($"{gameObject} Triggered time sequence step for sequence {currentTimeSequence} with progress {sequenceProgress}");
//Debug.Log($"{gameObject} Triggered time sequence step for sequence {currentTimeSequence} with progress {sequenceProgress}");
switch (timeSequence)
{
default:
@@ -286,7 +286,7 @@ namespace Marro.PacManUdon
private void TimeSequenceExecuteFinalize(PacManTimeSequence timeSequence)
{
Debug.Log($"{gameObject} Triggered time sequence finalize for sequence {currentTimeSequence}");
//Debug.Log($"{gameObject} Triggered time sequence finalize for sequence {currentTimeSequence}");
switch (timeSequence)
{
default:
@@ -330,7 +330,7 @@ namespace Marro.PacManUdon
private void TimeSequenceExecuteFinished(PacManTimeSequence timeSequence)
{
Debug.Log($"{gameObject} Triggered time sequence finished for sequence {currentTimeSequence}");
//Debug.Log($"{gameObject} Triggered time sequence finished for sequence {currentTimeSequence}");
switch (timeSequence)
{
default: