NetworkManagerTester working
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@@ -316,7 +316,7 @@ namespace Marro.PacManUdon
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public void SetLevel(int level)
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{
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Debug.Log($"GhostManager: SetLevel {level}");
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//Debug.Log($"GhostManager: SetLevel {level}");
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SetLevelConstants(level);
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int[] privatePelletCounterReleaseValues = PacManConstants.GetGhostHousePrivatePelletCounterLimitForLevel(level);
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@@ -377,7 +377,7 @@ namespace Marro.PacManUdon
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void SetScattering(bool scattering, bool reverseDirection = true)
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{
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Debug.Log($"{gameObject} SetScattering: {scattering}");
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//Debug.Log($"{gameObject} SetScattering: {scattering}");
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foreach (Ghost ghost in ghosts)
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{
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if (ghost == blinky && elroyLevel > 0) // Once blinky is elroy he no longer scatters
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@@ -394,7 +394,7 @@ namespace Marro.PacManUdon
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/// </summary>
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void SetSharedPelletCounterActive(bool active)
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{
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Debug.Log($"{gameObject} SetSharedPelletCounterActive {active}");
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//Debug.Log($"{gameObject} SetSharedPelletCounterActive {active}");
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sharedPelletCounterActive = active;
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foreach (Ghost ghost in ghosts)
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{
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@@ -529,7 +529,7 @@ namespace Marro.PacManUdon
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}
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ghostScaredQueueArray[i] = (byte)((Ghost)ghost.Reference).Index;
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}
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Debug.Log($"{gameObject} Sent a ghostScareQueue of length {ghostScaredQueue.Count}");
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//Debug.Log($"{gameObject} Sent a ghostScareQueue of length {ghostScaredQueue.Count}");
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data.Append(ghostScaredQueueArray, ref index);
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}
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@@ -579,7 +579,7 @@ namespace Marro.PacManUdon
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ghostScaredQueue.Add(ghosts[ghostIndex]);
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}
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index += ghosts.Length;
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Debug.Log($"{gameObject} Read back a ghostScareQueue of length {ghostScaredQueue.Count}");
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//Debug.Log($"{gameObject} Read back a ghostScareQueue of length {ghostScaredQueue.Count}");
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return true;
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}
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