NetworkManagerTester working
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -123,7 +123,7 @@ namespace Marro.PacManUdon
|
||||
|
||||
private void InitializeNewGame()
|
||||
{
|
||||
Debug.Log($"{gameObject} Started new game!");
|
||||
//Debug.Log($"{gameObject} Started new game!");
|
||||
SetScore(0);
|
||||
SetExtraLives(startingExtraLives);
|
||||
SetLevel(1);
|
||||
@@ -131,7 +131,7 @@ namespace Marro.PacManUdon
|
||||
|
||||
private void InitializeLevel()
|
||||
{
|
||||
Debug.Log($"{gameObject} New level started!");
|
||||
//Debug.Log($"{gameObject} New level started!");
|
||||
|
||||
pelletManager.RestoreAllPellets();
|
||||
|
||||
@@ -142,7 +142,7 @@ namespace Marro.PacManUdon
|
||||
|
||||
private void RestartLevel(bool afterLifeLost = false)
|
||||
{
|
||||
Debug.Log($"{gameObject} (Re)started level!");
|
||||
//Debug.Log($"{gameObject} (Re)started level!");
|
||||
|
||||
// SetInGameComponentVisibility(true);
|
||||
|
||||
@@ -186,7 +186,7 @@ namespace Marro.PacManUdon
|
||||
|
||||
public void GotPowerPellet(Pellet pellet)
|
||||
{
|
||||
Debug.Log($"{gameObject} GotPowerPellet");
|
||||
//Debug.Log($"{gameObject} GotPowerPellet");
|
||||
|
||||
if (gameState == PacManGameState.AttractMode)
|
||||
{
|
||||
@@ -215,7 +215,7 @@ namespace Marro.PacManUdon
|
||||
|
||||
public void GhostCaught(int scoreBonus)
|
||||
{
|
||||
Debug.Log($"{gameObject} GhostCaught");
|
||||
//Debug.Log($"{gameObject} GhostCaught");
|
||||
|
||||
if (gameState == PacManGameState.AttractMode)
|
||||
{
|
||||
@@ -246,7 +246,7 @@ namespace Marro.PacManUdon
|
||||
|
||||
public void Intermission2PoleUpdate()
|
||||
{
|
||||
Debug.Log($"{gameObject} Intermission2PoleUpdate");
|
||||
//Debug.Log($"{gameObject} Intermission2PoleUpdate");
|
||||
|
||||
TimeSequenceSkipToNextStep();
|
||||
}
|
||||
|
||||
@@ -163,13 +163,13 @@ namespace Marro.PacManUdon
|
||||
SetPosition(nextPosition);
|
||||
}
|
||||
|
||||
private Vector2 ProcessNextPosition(Vector2 position, Vector2 nextPosition)
|
||||
private Vector2 ProcessNextPosition(Vector2 position, Vector2 nextPosition)
|
||||
{
|
||||
if (turnAroundSoon && ghostState == PacManGhostState.Normal
|
||||
&& GridMoverTools.CrossesTileBorder(position, nextPosition, direction.x != 0, direction.y != 0))
|
||||
{
|
||||
SetDirection(direction * -1);
|
||||
Debug.Log($"{gameObject} turned around to direction {GetDirection()}");
|
||||
//Debug.Log($"{gameObject} turned around to direction {GetDirection()}");
|
||||
turnAroundSoon = false;
|
||||
return nextPosition;
|
||||
}
|
||||
@@ -816,7 +816,6 @@ namespace Marro.PacManUdon
|
||||
inTunnel = data.ReadBool(ref index);
|
||||
rngState = data.ReadInt(ref index);
|
||||
turnAroundSoon = data.ReadBool(ref index);
|
||||
Debug.Log($"{gameObject} turnAroundSoon = {turnAroundSoon}");
|
||||
speed = data.ReadFloat(ref index);
|
||||
|
||||
ghostState = (PacManGhostState)data.ReadByte(ref index);
|
||||
|
||||
@@ -316,7 +316,7 @@ namespace Marro.PacManUdon
|
||||
|
||||
public void SetLevel(int level)
|
||||
{
|
||||
Debug.Log($"GhostManager: SetLevel {level}");
|
||||
//Debug.Log($"GhostManager: SetLevel {level}");
|
||||
SetLevelConstants(level);
|
||||
|
||||
int[] privatePelletCounterReleaseValues = PacManConstants.GetGhostHousePrivatePelletCounterLimitForLevel(level);
|
||||
@@ -377,7 +377,7 @@ namespace Marro.PacManUdon
|
||||
|
||||
void SetScattering(bool scattering, bool reverseDirection = true)
|
||||
{
|
||||
Debug.Log($"{gameObject} SetScattering: {scattering}");
|
||||
//Debug.Log($"{gameObject} SetScattering: {scattering}");
|
||||
foreach (Ghost ghost in ghosts)
|
||||
{
|
||||
if (ghost == blinky && elroyLevel > 0) // Once blinky is elroy he no longer scatters
|
||||
@@ -394,7 +394,7 @@ namespace Marro.PacManUdon
|
||||
/// </summary>
|
||||
void SetSharedPelletCounterActive(bool active)
|
||||
{
|
||||
Debug.Log($"{gameObject} SetSharedPelletCounterActive {active}");
|
||||
//Debug.Log($"{gameObject} SetSharedPelletCounterActive {active}");
|
||||
sharedPelletCounterActive = active;
|
||||
foreach (Ghost ghost in ghosts)
|
||||
{
|
||||
@@ -529,7 +529,7 @@ namespace Marro.PacManUdon
|
||||
}
|
||||
ghostScaredQueueArray[i] = (byte)((Ghost)ghost.Reference).Index;
|
||||
}
|
||||
Debug.Log($"{gameObject} Sent a ghostScareQueue of length {ghostScaredQueue.Count}");
|
||||
//Debug.Log($"{gameObject} Sent a ghostScareQueue of length {ghostScaredQueue.Count}");
|
||||
data.Append(ghostScaredQueueArray, ref index);
|
||||
}
|
||||
|
||||
@@ -579,7 +579,7 @@ namespace Marro.PacManUdon
|
||||
ghostScaredQueue.Add(ghosts[ghostIndex]);
|
||||
}
|
||||
index += ghosts.Length;
|
||||
Debug.Log($"{gameObject} Read back a ghostScareQueue of length {ghostScaredQueue.Count}");
|
||||
//Debug.Log($"{gameObject} Read back a ghostScareQueue of length {ghostScaredQueue.Count}");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -47,7 +47,7 @@ namespace Marro.PacManUdon
|
||||
|
||||
public void SetActive(bool isActive)
|
||||
{
|
||||
Debug.Log($"({nameof(PacManUdon)} {nameof(Intermission2Pole)}) SetActive {isActive}.");
|
||||
//Debug.Log($"({nameof(PacManUdon)} {nameof(Intermission2Pole)}) SetActive {isActive}.");
|
||||
gameObject.SetActive(isActive);
|
||||
}
|
||||
|
||||
@@ -115,7 +115,7 @@ namespace Marro.PacManUdon
|
||||
|
||||
public void SetStrechLevel(PoleStrechLevels level)
|
||||
{
|
||||
Debug.Log($"({nameof(PacManUdon)} {nameof(Intermission2Pole)}) Set strech level to {level}.");
|
||||
//Debug.Log($"({nameof(PacManUdon)} {nameof(Intermission2Pole)}) Set strech level to {level}.");
|
||||
_animator.SetFloat("Strech", GetAnimatorValueForStrechLevel(level));
|
||||
}
|
||||
|
||||
|
||||
@@ -43,7 +43,7 @@ MonoBehaviour:
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 12
|
||||
Data: 38
|
||||
Data: 40
|
||||
- Name:
|
||||
Entry: 7
|
||||
Data:
|
||||
@@ -1627,13 +1627,13 @@ MonoBehaviour:
|
||||
Data:
|
||||
- Name: $k
|
||||
Entry: 1
|
||||
Data: <Ready>k__BackingField
|
||||
Data: ready
|
||||
- Name: $v
|
||||
Entry: 7
|
||||
Data: 85|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||
- Name: <Name>k__BackingField
|
||||
Entry: 1
|
||||
Data: <Ready>k__BackingField
|
||||
Data: ready
|
||||
- Name: <UserType>k__BackingField
|
||||
Entry: 9
|
||||
Data: 34
|
||||
@@ -2025,6 +2025,116 @@ MonoBehaviour:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 7
|
||||
Data:
|
||||
- Name: $k
|
||||
Entry: 1
|
||||
Data: DebugImageToIndicateReady
|
||||
- Name: $v
|
||||
Entry: 7
|
||||
Data: 104|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||
- Name: <Name>k__BackingField
|
||||
Entry: 1
|
||||
Data: DebugImageToIndicateReady
|
||||
- Name: <UserType>k__BackingField
|
||||
Entry: 9
|
||||
Data: 98
|
||||
- Name: <SystemType>k__BackingField
|
||||
Entry: 9
|
||||
Data: 98
|
||||
- Name: <SyncMode>k__BackingField
|
||||
Entry: 7
|
||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||
- Name:
|
||||
Entry: 6
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name: <IsSerialized>k__BackingField
|
||||
Entry: 5
|
||||
Data: true
|
||||
- Name: _fieldAttributes
|
||||
Entry: 7
|
||||
Data: 105|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
|
||||
mscorlib
|
||||
- Name:
|
||||
Entry: 12
|
||||
Data: 1
|
||||
- Name:
|
||||
Entry: 7
|
||||
Data: 106|UnityEngine.SerializeField, UnityEngine.CoreModule
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 13
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 7
|
||||
Data:
|
||||
- Name: $k
|
||||
Entry: 1
|
||||
Data: tester
|
||||
- Name: $v
|
||||
Entry: 7
|
||||
Data: 107|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||
- Name: <Name>k__BackingField
|
||||
Entry: 1
|
||||
Data: tester
|
||||
- Name: <UserType>k__BackingField
|
||||
Entry: 7
|
||||
Data: 108|System.RuntimeType, mscorlib
|
||||
- Name:
|
||||
Entry: 1
|
||||
Data: NetworkManagerTester, Assembly-CSharp
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name: <SystemType>k__BackingField
|
||||
Entry: 9
|
||||
Data: 4
|
||||
- Name: <SyncMode>k__BackingField
|
||||
Entry: 7
|
||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||
- Name:
|
||||
Entry: 6
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name: <IsSerialized>k__BackingField
|
||||
Entry: 5
|
||||
Data: false
|
||||
- Name: _fieldAttributes
|
||||
Entry: 7
|
||||
Data: 109|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
|
||||
mscorlib
|
||||
- Name:
|
||||
Entry: 12
|
||||
Data: 0
|
||||
- Name:
|
||||
Entry: 13
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 13
|
||||
Data:
|
||||
|
||||
@@ -6,6 +6,7 @@ using UnityEngine;
|
||||
using UnityEngine.Android;
|
||||
using VRC.SDK3.UdonNetworkCalling;
|
||||
using VRC.SDKBase;
|
||||
using VRC.SDKBase.Midi;
|
||||
using VRC.Udon.Common;
|
||||
|
||||
namespace Marro.PacManUdon
|
||||
@@ -215,11 +216,23 @@ namespace Marro.PacManUdon
|
||||
#endregion
|
||||
|
||||
#region Public fields
|
||||
private bool ready = false;
|
||||
/// <summary>
|
||||
/// Whether this <see cref="NetworkManager"/> is ready to transmit or receive data.
|
||||
/// If false, networking is disabled and this <see cref="NetworkManager"/> acts as a pass-through.
|
||||
/// </summary>
|
||||
public bool Ready { get; private set; } = false;
|
||||
public bool Ready
|
||||
{
|
||||
get => ready;
|
||||
private set
|
||||
{
|
||||
ready = value;
|
||||
if (DebugImageToIndicateReady != null)
|
||||
{
|
||||
DebugImageToIndicateReady.SetFloat("Color", value ? 1 : 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
@@ -310,6 +323,8 @@ namespace Marro.PacManUdon
|
||||
Debug.Log($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Found {syncedUpdateSubscribers.Length} {nameof(SyncedObject)} in children of {root.name}.");
|
||||
|
||||
initialized = true;
|
||||
|
||||
Reset();
|
||||
}
|
||||
|
||||
private bool TryGetNetworkEventSubscribers(out SyncedObject[][] result)
|
||||
@@ -365,7 +380,14 @@ namespace Marro.PacManUdon
|
||||
return;
|
||||
}
|
||||
|
||||
IsOwner = Networking.IsOwner(gameObject);
|
||||
if (tester == null)
|
||||
{
|
||||
IsOwner = Networking.IsOwner(gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
IsOwner = tester.ShouldBeOwner(this);
|
||||
}
|
||||
|
||||
ClearBuffer();
|
||||
|
||||
@@ -597,6 +619,10 @@ namespace Marro.PacManUdon
|
||||
{
|
||||
RequestSerialization();
|
||||
serializationRequested = true;
|
||||
if (tester != null)
|
||||
{
|
||||
tester.RequestSerializationTest();
|
||||
}
|
||||
}
|
||||
|
||||
[NetworkCallable]
|
||||
@@ -623,7 +649,7 @@ namespace Marro.PacManUdon
|
||||
|
||||
private void ProgressPingTime()
|
||||
{
|
||||
if (eventsQueueIndex > 0
|
||||
if (eventsQueueIndex > 0 && !serializationRequested
|
||||
&& internalTime - lastEventTransmissionTime >= pingDelay)
|
||||
{
|
||||
RequestSerializationForEvents();
|
||||
@@ -651,16 +677,19 @@ namespace Marro.PacManUdon
|
||||
Debug.Log($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Serializing {eventsQueueIndex} event(s), eventTransmissionHistory is now {ArrayToString(eventTransmissionHistory)} with index {eventTransmissionHistoryIndex}");
|
||||
}
|
||||
|
||||
public override void OnPostSerialization(SerializationResult result)
|
||||
public override void OnPostSerialization(SerializationResult result) => OnPostSerializationInternal(result.success, result.byteCount);
|
||||
|
||||
// Version of OnPostSerialization which does not require instantiating SerializationResult, so that it can be called for debugging purposes.
|
||||
public void OnPostSerializationInternal(bool success, int byteCount)
|
||||
{
|
||||
if (!Ready || !IsOwner || networkedData.Length == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!result.success)
|
||||
if (!success)
|
||||
{
|
||||
Debug.LogWarning($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Serialization failed! Tried to send {result.byteCount} bytes.");
|
||||
Debug.LogWarning($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Serialization failed! Tried to send {byteCount} bytes.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -695,6 +724,11 @@ namespace Marro.PacManUdon
|
||||
}
|
||||
|
||||
SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget.Owner, "RequestEventReceived", eventType);
|
||||
|
||||
if (tester != null)
|
||||
{
|
||||
tester.RequestEvent(eventType);
|
||||
}
|
||||
}
|
||||
|
||||
private void StoreIncomingData()
|
||||
@@ -760,7 +794,7 @@ namespace Marro.PacManUdon
|
||||
|
||||
QueueEventInBuffer(@event);
|
||||
|
||||
Debug.LogWarning($"({nameof(PacManUdon)} {nameof(NetworkManager)} Queued event with id {eventId}");
|
||||
//Debug.LogWarning($"({nameof(PacManUdon)} {nameof(NetworkManager)} Queued event with id {eventId}");
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1139,6 +1173,27 @@ namespace Marro.PacManUdon
|
||||
/// </summary>
|
||||
[SerializeField] private Animator DebugImageToIndicateSynced;
|
||||
|
||||
/// <summary>
|
||||
/// An animator which visualizes whether the NetworkManager is synced.
|
||||
/// </summary>
|
||||
[SerializeField] private Animator DebugImageToIndicateReady;
|
||||
|
||||
private NetworkManagerTester tester;
|
||||
public void SetNetworkManagerTester(NetworkManagerTester tester)
|
||||
{
|
||||
this.tester = tester;
|
||||
}
|
||||
|
||||
public byte[] NetworkedData
|
||||
{
|
||||
get => networkedData;
|
||||
set => networkedData = value;
|
||||
}
|
||||
|
||||
public bool SerializationRequested => serializationRequested;
|
||||
|
||||
public void SetIsOwner(bool isOwner) => IsOwner = isOwner;
|
||||
|
||||
public void DoFullSync()
|
||||
{
|
||||
SendEventSoon(NetworkEventType.FullSync);
|
||||
|
||||
@@ -64,7 +64,7 @@ namespace Marro.PacManUdon
|
||||
SetDead(false);
|
||||
animator.SetTrigger("Reset");
|
||||
|
||||
Debug.Log($"{gameObject} Reset! Position is now {GetPosition()}.");
|
||||
//Debug.Log($"{gameObject} Reset! Position is now {GetPosition()}.");
|
||||
}
|
||||
|
||||
public override void SyncedUpdate()
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace Marro.PacManUdon
|
||||
|
||||
private void StartTimeSequence(PacManTimeSequence timeSequence)
|
||||
{
|
||||
Debug.Log($"StartTimeSequence: {timeSequence}");
|
||||
//Debug.Log($"StartTimeSequence: {timeSequence}");
|
||||
|
||||
TimeSequenceTryEndCurrent();
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace Marro.PacManUdon
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.Log($"{gameObject} TimeSequenceEndCurrent");
|
||||
//Debug.Log($"{gameObject} TimeSequenceEndCurrent");
|
||||
|
||||
jumpingToTimeSequence = true;
|
||||
TimeSequenceProgressToTime(100000f);
|
||||
@@ -65,7 +65,7 @@ namespace Marro.PacManUdon
|
||||
|
||||
private void TimeSequenceSkipToNextStep()
|
||||
{
|
||||
Debug.Log($"{gameObject} TimeSequenceSkipToNextStep");
|
||||
//Debug.Log($"{gameObject} TimeSequenceSkipToNextStep");
|
||||
if (timeSequenceProgress < timeSequenceKeyframeTimes.Length)
|
||||
{
|
||||
TimeSequenceProgressToTime(timeSequenceKeyframeTimes[timeSequenceProgress]);
|
||||
@@ -232,7 +232,7 @@ namespace Marro.PacManUdon
|
||||
|
||||
private void TimeSequenceExecuteStep(PacManTimeSequence timeSequence, int sequenceProgress)
|
||||
{
|
||||
Debug.Log($"{gameObject} Triggered time sequence step for sequence {currentTimeSequence} with progress {sequenceProgress}");
|
||||
//Debug.Log($"{gameObject} Triggered time sequence step for sequence {currentTimeSequence} with progress {sequenceProgress}");
|
||||
switch (timeSequence)
|
||||
{
|
||||
default:
|
||||
@@ -286,7 +286,7 @@ namespace Marro.PacManUdon
|
||||
|
||||
private void TimeSequenceExecuteFinalize(PacManTimeSequence timeSequence)
|
||||
{
|
||||
Debug.Log($"{gameObject} Triggered time sequence finalize for sequence {currentTimeSequence}");
|
||||
//Debug.Log($"{gameObject} Triggered time sequence finalize for sequence {currentTimeSequence}");
|
||||
switch (timeSequence)
|
||||
{
|
||||
default:
|
||||
@@ -330,7 +330,7 @@ namespace Marro.PacManUdon
|
||||
|
||||
private void TimeSequenceExecuteFinished(PacManTimeSequence timeSequence)
|
||||
{
|
||||
Debug.Log($"{gameObject} Triggered time sequence finished for sequence {currentTimeSequence}");
|
||||
//Debug.Log($"{gameObject} Triggered time sequence finished for sequence {currentTimeSequence}");
|
||||
switch (timeSequence)
|
||||
{
|
||||
default:
|
||||
|
||||
Reference in New Issue
Block a user