Fixes
This commit is contained in:
@@ -423,16 +423,16 @@ namespace Marro.PacManUdon
|
||||
if (eventType == NetworkEventType.TimeSequenceSync)
|
||||
{
|
||||
var currentlyInTimeSequence = data.ReadBool(ref index);
|
||||
if (!currentlyInTimeSequence)
|
||||
{
|
||||
TimeSequenceTryEndCurrent();
|
||||
}
|
||||
else
|
||||
if (currentlyInTimeSequence)
|
||||
{
|
||||
var currentTimeSequence = (PacManTimeSequence)data.ReadByte(ref index);
|
||||
var timeSequenceSecondsPassed = data.ReadFloat(ref index);
|
||||
TimeSequenceSyncWithRemote(currentTimeSequence, timeSequenceSecondsPassed);
|
||||
}
|
||||
else
|
||||
{
|
||||
TimeSequenceTryEndCurrent();
|
||||
}
|
||||
}
|
||||
|
||||
//SetGameState((PacManGameState)data[offset++]);
|
||||
|
||||
Reference in New Issue
Block a user