Fixed ghost caught queue
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@@ -323,7 +323,6 @@ namespace Marro.PacManUdon
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break;
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case 3:
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SetPelletsActive(true);
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collisionManager.RestoreAllPellets();
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statusDisplay.SetGameOverTextVisible(true);
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break;
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case 4:
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@@ -21,8 +21,7 @@ namespace Marro.PacManUdon
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{
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// Unfreeze and reveal pacman
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SetPacManActive(true);
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SetFrozen(false);
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ghostManager.GhostCaughtContinue();
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SetFrozen(false); // This also makes the caught ghost return home
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soundManager.SetGhostRetreat(true);
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}
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}
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