Fixed ghost caught queue
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@@ -136,8 +136,6 @@ namespace Marro.PacManUdon
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{
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//Debug.Log($"{gameObject} New level started!");
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collisionManager.RestoreAllPellets();
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ghostManager.NewLevel();
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mazeSpriteAnimator.SetBool("Blinking", false);
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@@ -153,7 +151,7 @@ namespace Marro.PacManUdon
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pacMan.Reset();
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bonusFruit.Despawn();
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soundManager.Reset();
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collisionManager.SetPowerPelletsBlink(false);
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collisionManager.Reset();
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}
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private void PrepareForCutscene()
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@@ -391,11 +389,7 @@ namespace Marro.PacManUdon
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pacMan.SetFrozen(frozen);
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bonusFruit.SetFrozen(frozen);
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ghostManager.SetFrozen(frozen, ignoreIfCaught: ghostIgnoreIfCaught);
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if (!frozen)
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{
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collisionManager.SetPowerPelletsBlink(true);
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}
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collisionManager.SetFrozen(frozen);
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}
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public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
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