Fixed ghost caught queue

This commit is contained in:
2026-06-22 13:11:00 +02:00
parent cb975c24b2
commit e431dab042
9 changed files with 199 additions and 228 deletions

View File

@@ -136,8 +136,6 @@ namespace Marro.PacManUdon
{
//Debug.Log($"{gameObject} New level started!");
collisionManager.RestoreAllPellets();
ghostManager.NewLevel();
mazeSpriteAnimator.SetBool("Blinking", false);
@@ -153,7 +151,7 @@ namespace Marro.PacManUdon
pacMan.Reset();
bonusFruit.Despawn();
soundManager.Reset();
collisionManager.SetPowerPelletsBlink(false);
collisionManager.Reset();
}
private void PrepareForCutscene()
@@ -391,11 +389,7 @@ namespace Marro.PacManUdon
pacMan.SetFrozen(frozen);
bonusFruit.SetFrozen(frozen);
ghostManager.SetFrozen(frozen, ignoreIfCaught: ghostIgnoreIfCaught);
if (!frozen)
{
collisionManager.SetPowerPelletsBlink(true);
}
collisionManager.SetFrozen(frozen);
}
public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)