Removing more networking things
This commit is contained in:
@@ -72,21 +72,20 @@ namespace Marro.PacManUdon
|
||||
private Vector2[] predefinedPath;
|
||||
private int predefinedPathIndex;
|
||||
|
||||
[UdonSynced] int rngState;
|
||||
[UdonSynced] private Vector2 syncedPosition;
|
||||
[UdonSynced] private float speed;
|
||||
[UdonSynced] private Vector2 direction;
|
||||
[UdonSynced] private Vector2 target;
|
||||
[UdonSynced] private bool offGrid;
|
||||
[UdonSynced] private bool inTunnel;
|
||||
[UdonSynced] private PacManGhostState ghostState;
|
||||
[UdonSynced] private bool isScared;
|
||||
[UdonSynced] private bool scattering;
|
||||
[UdonSynced] private PacManGhostFrozenState frozenState;
|
||||
[UdonSynced] private bool hideUntilUnfrozen;
|
||||
[UdonSynced] private int housePelletCounter;
|
||||
[UdonSynced] private bool housePelletCounterActive;
|
||||
[UdonSynced] private bool turnAroundSoon;
|
||||
int rngState;
|
||||
private Vector2 syncedPosition;
|
||||
private float speed;
|
||||
private Vector2 target;
|
||||
private bool offGrid;
|
||||
private bool inTunnel;
|
||||
private PacManGhostState ghostState;
|
||||
private bool isScared;
|
||||
private bool scattering;
|
||||
private PacManGhostFrozenState frozenState;
|
||||
private bool hideUntilUnfrozen;
|
||||
private int housePelletCounter;
|
||||
private bool housePelletCounterActive;
|
||||
private bool turnAroundSoon;
|
||||
|
||||
public void Initialize(PacMan pacMan, Ghost blinky, Vector2 homePosition, Vector2 idlePosition1, Vector2 idlePosition2, Vector2 cornerPosition)
|
||||
{
|
||||
@@ -639,10 +638,6 @@ namespace Marro.PacManUdon
|
||||
ghostState = state;
|
||||
UpdateAnimator();
|
||||
UpdateSpeed();
|
||||
if (Networking.IsOwner(gameObject))
|
||||
{
|
||||
RequestSerialization();
|
||||
}
|
||||
}
|
||||
|
||||
private void SetScared(bool scared)
|
||||
@@ -655,11 +650,6 @@ namespace Marro.PacManUdon
|
||||
{
|
||||
SetWhite(false);
|
||||
}
|
||||
|
||||
if (Networking.IsOwner(gameObject))
|
||||
{
|
||||
RequestSerialization();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetScattering(bool scattering, bool reverseDirection = true)
|
||||
|
||||
Reference in New Issue
Block a user