Removing more networking things

This commit is contained in:
2025-12-28 19:40:10 +01:00
parent 74223c8139
commit e3f93c69c5
7 changed files with 864 additions and 943 deletions

View File

@@ -72,21 +72,20 @@ namespace Marro.PacManUdon
private Vector2[] predefinedPath;
private int predefinedPathIndex;
[UdonSynced] int rngState;
[UdonSynced] private Vector2 syncedPosition;
[UdonSynced] private float speed;
[UdonSynced] private Vector2 direction;
[UdonSynced] private Vector2 target;
[UdonSynced] private bool offGrid;
[UdonSynced] private bool inTunnel;
[UdonSynced] private PacManGhostState ghostState;
[UdonSynced] private bool isScared;
[UdonSynced] private bool scattering;
[UdonSynced] private PacManGhostFrozenState frozenState;
[UdonSynced] private bool hideUntilUnfrozen;
[UdonSynced] private int housePelletCounter;
[UdonSynced] private bool housePelletCounterActive;
[UdonSynced] private bool turnAroundSoon;
int rngState;
private Vector2 syncedPosition;
private float speed;
private Vector2 target;
private bool offGrid;
private bool inTunnel;
private PacManGhostState ghostState;
private bool isScared;
private bool scattering;
private PacManGhostFrozenState frozenState;
private bool hideUntilUnfrozen;
private int housePelletCounter;
private bool housePelletCounterActive;
private bool turnAroundSoon;
public void Initialize(PacMan pacMan, Ghost blinky, Vector2 homePosition, Vector2 idlePosition1, Vector2 idlePosition2, Vector2 cornerPosition)
{
@@ -639,10 +638,6 @@ namespace Marro.PacManUdon
ghostState = state;
UpdateAnimator();
UpdateSpeed();
if (Networking.IsOwner(gameObject))
{
RequestSerialization();
}
}
private void SetScared(bool scared)
@@ -655,11 +650,6 @@ namespace Marro.PacManUdon
{
SetWhite(false);
}
if (Networking.IsOwner(gameObject))
{
RequestSerialization();
}
}
public void SetScattering(bool scattering, bool reverseDirection = true)