Removing more networking things
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@@ -45,7 +45,7 @@ namespace Marro.PacManUdon
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private GameObject[] attractScreenElements;
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private GameObject[] intermissionScreenElements;
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[UdonSynced, FieldChangeCallback(nameof(GameState))] private PacManGameState gameState;
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private PacManGameState gameState;
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[UdonSynced, FieldChangeCallback(nameof(Score))] private int score;
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[UdonSynced, FieldChangeCallback(nameof(Level))] private int level;
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[UdonSynced, FieldChangeCallback(nameof(HighScore))] private int highScore;
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@@ -119,35 +119,16 @@ namespace Marro.PacManUdon
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StartTimeSequence(PacManTimeSequence.StartNewGame);
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}
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public void SkipLevelButtonPressed()
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{
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if (Networking.IsOwner(gameObject))
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{
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Debug.Log($"{gameObject} Skip level button pressed!");
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StartTimeSequence(PacManTimeSequence.BoardClear);
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TimeSequenceSkipToNextStep();
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}
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}
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public void StartDemoButtonPressed()
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{
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if (Networking.IsOwner(gameObject))
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{
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Debug.Log($"{gameObject} Start demo button pressed!");
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StartTimeSequence(PacManTimeSequence.Intermission1);
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}
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}
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private void StartAttractMode()
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{
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// #if RECORDING_DEMO
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// #if RECORDING_DEMO
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// recorder.gameObject.SetActive(true);
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StartTimeSequence(PacManTimeSequence.AttractScreenIntroduction);
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// #else
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// SetGameState(PacManGameState.AttractMode);
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// HideEverything();
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// demo.gameObject.SetActive(true);
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// #endif
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// #else
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// SetGameState(PacManGameState.AttractMode);
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// HideEverything();
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// demo.gameObject.SetActive(true);
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// #endif
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}
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private void InitializeNewGame()
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@@ -162,19 +143,16 @@ namespace Marro.PacManUdon
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{
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Debug.Log($"{gameObject} New level started!");
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if (Networking.IsOwner(gameObject))
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pelletCountTotal = pelletPool.Pool.Length;
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pelletCountRemaining = pelletCountTotal;
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ghostManager.SetPelletsRemaining(pelletCountRemaining);
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ghostManager.NewLevel();
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pelletManager.RestoreAllPellets();
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if (pelletCountOverride > 0)
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{
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pelletCountTotal = pelletPool.Pool.Length;
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pelletCountRemaining = pelletCountTotal;
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ghostManager.SetPelletsRemaining(pelletCountRemaining);
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ghostManager.NewLevel();
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pelletManager.RestoreAllPellets();
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if (pelletCountOverride > 0)
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{
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pelletCountRemaining = pelletCountOverride;
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}
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pelletCountRemaining = pelletCountOverride;
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}
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mazeSpriteAnimator.SetBool("Blinking", false);
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}
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@@ -287,7 +265,7 @@ namespace Marro.PacManUdon
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mazeSpriteAnimator.SetBool("Blinking", true);
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}
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private void HideEverything()
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{
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SetPelletsActive(false);
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