Removed most old networking stuff
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@@ -3,9 +3,10 @@
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using UdonSharp;
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using UnityEngine;
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[RequireComponent(typeof(Renderer))]
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public class Pellet : UdonSharpBehaviour
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{
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[SerializeField] public bool isPowerPellet = false;
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public bool isPowerPellet = false;
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public Renderer pelletRenderer;
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void Start()
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