Removed most old networking stuff
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@@ -332,15 +332,6 @@
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}
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}
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public void SetOwner(VRCPlayerApi player)
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{
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Networking.SetOwner(player, gameObject);
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foreach (Ghost ghost in ghosts)
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{
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Networking.SetOwner(player, ghost.gameObject);
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}
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}
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public float GetTargetSpeed(Ghost ghost, PacManGhostState ghostState, bool isScared, bool inTunnel)
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{
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if (ghostState == PacManGhostState.Returning || ghostState == PacManGhostState.Entering)
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