Refactored pelletCollectedCount
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@@ -13,28 +13,27 @@ namespace Marro.PacManUdon
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public class CollisionManager : SyncedObject
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{
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public int PelletCount => pellets.Length;
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public int PelletCollectedCount { get; private set; }
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private GameManager gameManager;
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private BonusFruit bonusFruit;
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private Pellet[] pellets;
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private Animator[] powerPellets;
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private Ghost[] ghosts;
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Pellet[] pellets;
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Animator[] powerPellets;
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Ghost[] ghosts;
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private byte[] collisionMap;
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private int[] pelletIndices;
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bool powerPelletBlinkEnabled;
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float powerPelletBlinkToggleInterval;
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float powerPelletBlinkProgress;
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bool powerPelletBlinkCurrentlyVisible;
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private const int mazeWidth = 32;
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private const int mazeHeight = 32;
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byte[] syncedPelletsCollected;
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private bool powerPelletBlinkEnabled;
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private float powerPelletBlinkToggleInterval;
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private float powerPelletBlinkProgress;
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private bool powerPelletBlinkCurrentlyVisible;
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byte[] collisionMap;
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byte[] pelletMap;
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int[] pelletIndices;
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const int mazeWidth = 32;
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const int mazeHeight = 32;
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private byte[] pelletMap;
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private byte[] syncedPelletsCollected;
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private byte pelletCollectedCount;
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private int[] ghostPositions = new int[4];
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private int pacManPosition;
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@@ -188,11 +187,11 @@ namespace Marro.PacManUdon
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var index = pellet.transform.GetSiblingIndex();
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syncedPelletsCollected[index / 8] |= (byte)(1 << index % 8);
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PelletCollectedCount++;
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pelletCollectedCount++;
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var pelletType = pellet.isPowerPellet ? EatResult.PowerPellet : EatResult.Pellet;
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gameManager.GotPellet(pellet, pellet.isPowerPellet, PelletCollectedCount, PelletCount - PelletCollectedCount);
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gameManager.GotPellet(pellet, pellet.isPowerPellet, pelletCollectedCount, PelletCount - pelletCollectedCount);
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return pelletType;
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}
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@@ -205,7 +204,7 @@ namespace Marro.PacManUdon
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}
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syncedPelletsCollected = new byte[pellets.Length/8 + 1];
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PelletCollectedCount = 0;
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pelletCollectedCount = 0;
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pelletMap = PacManConstants.GetMazePelletMap();
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@@ -268,7 +267,7 @@ namespace Marro.PacManUdon
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public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
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{
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data.Append((byte)PelletCollectedCount, ref index);
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data.Append((byte)pelletCollectedCount, ref index);
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data.Append(syncedPelletsCollected, ref index);
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data.Append(frozen, ref index);
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@@ -276,7 +275,7 @@ namespace Marro.PacManUdon
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public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
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{
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PelletCollectedCount = data.ReadByte(ref index);
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pelletCollectedCount = data.ReadByte(ref index);
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Array.Copy(data, index, syncedPelletsCollected, 0, syncedPelletsCollected.Length);
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index += syncedPelletsCollected.Length;
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SetPelletsCollectedFromSync();
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