SoundManager sync
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@@ -408,6 +408,8 @@ namespace Marro.PacManUdon
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ghostManager.CollectSyncedData(data, ref index, eventType);
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pacMan.CollectSyncedData(data, ref index, eventType);
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soundManager.CollectSyncedData(data, ref index, eventType);
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}
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public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
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@@ -447,6 +449,8 @@ namespace Marro.PacManUdon
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pacMan.WriteSyncedData(data, ref index, eventType);
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soundManager.WriteSyncedData(data, ref index, eventType);
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return true;
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}
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@@ -1,4 +1,5 @@
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using JetBrains.Annotations;
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using Marro.PacManUdon;
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using UnityEngine;
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@@ -27,13 +28,13 @@ public class SoundManager : SyncedObject
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[SerializeField] private AudioClip siren3;
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[SerializeField] private AudioClip siren4;
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private AudioClip _nextDotSound;
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private bool _ghostRetreating;
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private bool _ghostBlue;
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private int _ghostSoundLevel;
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private bool _currentlyPlayingSiren;
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private bool alternatePelletSound;
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private bool ghostRetreating;
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private bool ghostBlue;
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private int ghostSoundLevel;
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private bool currentlyPlayingSiren;
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private bool _suppress;
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private bool suppress;
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public void Initialize()
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{
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@@ -44,19 +45,19 @@ public class SoundManager : SyncedObject
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{
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StopAllSound();
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_nextDotSound = pacDot2;
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alternatePelletSound = false;
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_ghostRetreating = false;
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_ghostBlue = false;
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_ghostSoundLevel = 0;
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_currentlyPlayingSiren = false;
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ghostRetreating = false;
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ghostBlue = false;
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ghostSoundLevel = 0;
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currentlyPlayingSiren = false;
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_suppress = true;
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suppress = true;
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}
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public void SuppressSound(bool suppress)
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{
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_suppress = suppress;
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this.suppress = suppress;
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if (suppress)
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{
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@@ -76,8 +77,8 @@ public class SoundManager : SyncedObject
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public void PlayPelletSound()
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{
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PlaySound(audioSourcePacMan, _nextDotSound);
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_nextDotSound = _nextDotSound == pacDot1 ? pacDot2 : pacDot1;
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PlaySound(audioSourcePacMan, alternatePelletSound ? pacDot2 : pacDot1);
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alternatePelletSound = !alternatePelletSound;
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}
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public void PlayDeathSound()
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@@ -112,13 +113,13 @@ public class SoundManager : SyncedObject
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public void SetGhostBlue(bool isBlue)
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{
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_ghostBlue = isBlue;
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ghostBlue = isBlue;
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UpdateGhostSound();
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}
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public void SetGhostRetreat(bool isRetreating)
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{
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_ghostRetreating = isRetreating;
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ghostRetreating = isRetreating;
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UpdateGhostSound();
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}
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@@ -151,19 +152,19 @@ public class SoundManager : SyncedObject
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// Debug.Log($"UpdatePelletCount: {pelletCount}, level: {level}");
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if (_ghostSoundLevel >= level)
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if (ghostSoundLevel >= level)
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{
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return;
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}
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_ghostSoundLevel = level;
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ghostSoundLevel = level;
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UpdateGhostSound();
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}
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private void PlaySound(AudioSource audioSource, AudioClip audioClip, bool loop = false)
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{
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// Debug.Log($"PlaySound, audioSource: {audioSource}, audioClip: {audioClip}, loop: {loop}, suppress: {_suppress}");
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if (_suppress)
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if (suppress)
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{
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return;
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}
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@@ -181,7 +182,7 @@ public class SoundManager : SyncedObject
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private void SwitchSound(AudioSource audioSource, AudioClip audioClip, bool loop)
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{
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if (_suppress)
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if (suppress)
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{
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return;
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}
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@@ -207,22 +208,22 @@ public class SoundManager : SyncedObject
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private void UpdateGhostSound()
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{
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if (_ghostRetreating)
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if (ghostRetreating)
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{
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PlaySound(audioSourceGhosts, pacGhostRetreat, true);
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_currentlyPlayingSiren = false;
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currentlyPlayingSiren = false;
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return;
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}
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if (_ghostBlue)
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if (ghostBlue)
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{
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PlaySound(audioSourceGhosts, pacGhostBlue, true);
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_currentlyPlayingSiren = false;
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currentlyPlayingSiren = false;
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return;
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}
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var currentGhostLevelSound = GetSoundForGhostLevel(_ghostSoundLevel);
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if (_currentlyPlayingSiren)
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var currentGhostLevelSound = GetSoundForGhostLevel(ghostSoundLevel);
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if (currentlyPlayingSiren)
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{
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SwitchSound(audioSourceGhosts, currentGhostLevelSound, true);
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}
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@@ -231,7 +232,7 @@ public class SoundManager : SyncedObject
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PlaySound(audioSourceGhosts, currentGhostLevelSound, true);
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}
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_currentlyPlayingSiren = true;
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currentlyPlayingSiren = true;
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}
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private AudioClip GetSoundForGhostLevel(int ghostLevel)
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@@ -253,11 +254,23 @@ public class SoundManager : SyncedObject
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public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
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{
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data.Append(alternatePelletSound, ref index);
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data.Append(ghostRetreating, ref index);
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data.Append(ghostBlue, ref index);
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data.AppendAsByte(ghostSoundLevel, ref index);
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data.Append(currentlyPlayingSiren, ref index);
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}
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public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
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{
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alternatePelletSound = data.ReadBool(ref index);
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ghostRetreating = data.ReadBool(ref index);
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ghostBlue = data.ReadBool(ref index);
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ghostSoundLevel = data.ReadByte(ref index);
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currentlyPlayingSiren = data.ReadBool(ref index);
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UpdateGhostSound();
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return true;
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}
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}
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