SoundManager sync

This commit is contained in:
2026-06-22 16:03:46 +02:00
parent 8a6f1b482b
commit d6b870de79
2 changed files with 46 additions and 29 deletions

View File

@@ -408,6 +408,8 @@ namespace Marro.PacManUdon
ghostManager.CollectSyncedData(data, ref index, eventType);
pacMan.CollectSyncedData(data, ref index, eventType);
soundManager.CollectSyncedData(data, ref index, eventType);
}
public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
@@ -447,6 +449,8 @@ namespace Marro.PacManUdon
pacMan.WriteSyncedData(data, ref index, eventType);
soundManager.WriteSyncedData(data, ref index, eventType);
return true;
}

View File

@@ -1,4 +1,5 @@
using JetBrains.Annotations;
using Marro.PacManUdon;
using UnityEngine;
@@ -27,13 +28,13 @@ public class SoundManager : SyncedObject
[SerializeField] private AudioClip siren3;
[SerializeField] private AudioClip siren4;
private AudioClip _nextDotSound;
private bool _ghostRetreating;
private bool _ghostBlue;
private int _ghostSoundLevel;
private bool _currentlyPlayingSiren;
private bool alternatePelletSound;
private bool ghostRetreating;
private bool ghostBlue;
private int ghostSoundLevel;
private bool currentlyPlayingSiren;
private bool _suppress;
private bool suppress;
public void Initialize()
{
@@ -44,19 +45,19 @@ public class SoundManager : SyncedObject
{
StopAllSound();
_nextDotSound = pacDot2;
alternatePelletSound = false;
_ghostRetreating = false;
_ghostBlue = false;
_ghostSoundLevel = 0;
_currentlyPlayingSiren = false;
ghostRetreating = false;
ghostBlue = false;
ghostSoundLevel = 0;
currentlyPlayingSiren = false;
_suppress = true;
suppress = true;
}
public void SuppressSound(bool suppress)
{
_suppress = suppress;
this.suppress = suppress;
if (suppress)
{
@@ -76,8 +77,8 @@ public class SoundManager : SyncedObject
public void PlayPelletSound()
{
PlaySound(audioSourcePacMan, _nextDotSound);
_nextDotSound = _nextDotSound == pacDot1 ? pacDot2 : pacDot1;
PlaySound(audioSourcePacMan, alternatePelletSound ? pacDot2 : pacDot1);
alternatePelletSound = !alternatePelletSound;
}
public void PlayDeathSound()
@@ -112,13 +113,13 @@ public class SoundManager : SyncedObject
public void SetGhostBlue(bool isBlue)
{
_ghostBlue = isBlue;
ghostBlue = isBlue;
UpdateGhostSound();
}
public void SetGhostRetreat(bool isRetreating)
{
_ghostRetreating = isRetreating;
ghostRetreating = isRetreating;
UpdateGhostSound();
}
@@ -151,19 +152,19 @@ public class SoundManager : SyncedObject
// Debug.Log($"UpdatePelletCount: {pelletCount}, level: {level}");
if (_ghostSoundLevel >= level)
if (ghostSoundLevel >= level)
{
return;
}
_ghostSoundLevel = level;
ghostSoundLevel = level;
UpdateGhostSound();
}
private void PlaySound(AudioSource audioSource, AudioClip audioClip, bool loop = false)
{
// Debug.Log($"PlaySound, audioSource: {audioSource}, audioClip: {audioClip}, loop: {loop}, suppress: {_suppress}");
if (_suppress)
if (suppress)
{
return;
}
@@ -181,7 +182,7 @@ public class SoundManager : SyncedObject
private void SwitchSound(AudioSource audioSource, AudioClip audioClip, bool loop)
{
if (_suppress)
if (suppress)
{
return;
}
@@ -207,22 +208,22 @@ public class SoundManager : SyncedObject
private void UpdateGhostSound()
{
if (_ghostRetreating)
if (ghostRetreating)
{
PlaySound(audioSourceGhosts, pacGhostRetreat, true);
_currentlyPlayingSiren = false;
currentlyPlayingSiren = false;
return;
}
if (_ghostBlue)
if (ghostBlue)
{
PlaySound(audioSourceGhosts, pacGhostBlue, true);
_currentlyPlayingSiren = false;
currentlyPlayingSiren = false;
return;
}
var currentGhostLevelSound = GetSoundForGhostLevel(_ghostSoundLevel);
if (_currentlyPlayingSiren)
var currentGhostLevelSound = GetSoundForGhostLevel(ghostSoundLevel);
if (currentlyPlayingSiren)
{
SwitchSound(audioSourceGhosts, currentGhostLevelSound, true);
}
@@ -231,7 +232,7 @@ public class SoundManager : SyncedObject
PlaySound(audioSourceGhosts, currentGhostLevelSound, true);
}
_currentlyPlayingSiren = true;
currentlyPlayingSiren = true;
}
private AudioClip GetSoundForGhostLevel(int ghostLevel)
@@ -253,11 +254,23 @@ public class SoundManager : SyncedObject
public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
data.Append(alternatePelletSound, ref index);
data.Append(ghostRetreating, ref index);
data.Append(ghostBlue, ref index);
data.AppendAsByte(ghostSoundLevel, ref index);
data.Append(currentlyPlayingSiren, ref index);
}
public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
alternatePelletSound = data.ReadBool(ref index);
ghostRetreating = data.ReadBool(ref index);
ghostBlue = data.ReadBool(ref index);
ghostSoundLevel = data.ReadByte(ref index);
currentlyPlayingSiren = data.ReadBool(ref index);
UpdateGhostSound();
return true;
}
}