A lot of older work
This commit is contained in:
@@ -394,21 +394,47 @@ namespace Marro.PacManUdon
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}
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}
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public override void CollectSyncedData(byte[] data, ref int offset, NetworkEventType eventType)
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public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
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{
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if (eventType == NetworkEventType.TimeSequenceSync)
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{
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data.Append(currentlyInTimeSequence, ref index);
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if (currentlyInTimeSequence)
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{
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data.AppendAsByte((int)currentTimeSequence, ref index);
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data.Append(timeSequenceSecondsPassed, ref index);
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}
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}
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//data[offset++] = new byte[] { NetworkManager.Int32ToByte((int)gameState) };
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//data[offset++] = BitConverter.GetBytes(currentlyInTimeSequence);
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//data[offset++] = new byte[] { NetworkManager.Int32ToByte((int)currentTimeSequence) };
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//data[offset++] = BitConverter.GetBytes(timeSequenceSecondsPassed);
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}
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public override bool WriteSyncedData(byte[] data, ref int offset, NetworkEventType eventType)
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public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
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{
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if (eventType == NetworkEventType.StartGameButtonPressed)
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{
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StartGameButtonPressed();
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}
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if (eventType == NetworkEventType.TimeSequenceSync)
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{
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var currentlyInTimeSequence = data.ReadBool(ref index);
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if (!currentlyInTimeSequence)
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{
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TimeSequenceTryEndCurrent();
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}
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else
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{
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var currentTimeSequence = (PacManTimeSequence)data.ReadByte(ref index);
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var timeSequenceSecondsPassed = data.ReadFloat(ref index);
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TimeSequenceSyncWithRemote(currentTimeSequence, timeSequenceSecondsPassed);
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}
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}
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//SetGameState((PacManGameState)data[offset++]);
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//var currentlyInTimeSequence = BitConverter.ToBoolean(data, offset++);
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