Initial commit
This commit is contained in:
65
Assets/Scripts/TimedSequence.cs
Normal file
65
Assets/Scripts/TimedSequence.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
// // Silly me for wanting to make the code neat, forgot this was Udon :)
|
||||
|
||||
// using System.Collections;
|
||||
// using System.Collections.Generic;
|
||||
// using UdonSharp;
|
||||
// using UnityEngine;
|
||||
|
||||
// public abstract class TimeSequence : UdonSharpBehaviour
|
||||
// {
|
||||
// [UdonSynced] float secondsPassed;
|
||||
// int sequenceProgress;
|
||||
// float[] sequenceTimeSeconds;
|
||||
|
||||
// protected TimeSequence(float[] sequenceTimeSeconds)
|
||||
// {
|
||||
// sequenceProgress = 0;
|
||||
// secondsPassed = 0;
|
||||
// this.sequenceTimeSeconds = sequenceTimeSeconds;
|
||||
// ProgressSequenceToTime(secondsPassed);
|
||||
// }
|
||||
|
||||
// public void ProgressInTime(float deltaSeconds)
|
||||
// {
|
||||
// ProgressSequenceToTime(secondsPassed + deltaSeconds);
|
||||
// }
|
||||
|
||||
// public void ProgressSequenceToTime(float seconds)
|
||||
// {
|
||||
// secondsPassed = seconds;
|
||||
// while (secondsPassed >= sequenceTimeSeconds[sequenceProgress])
|
||||
// {
|
||||
// sequenceProgress += 1;
|
||||
// SequenceStep(sequenceProgress);
|
||||
// }
|
||||
// }
|
||||
|
||||
// protected abstract void SequenceStep(int sequneceProgress);
|
||||
|
||||
// public static float[] DeltaToAbsolute(float[] delta)
|
||||
// {
|
||||
// if (delta.Length < 1)
|
||||
// {
|
||||
// return new float[0];
|
||||
// }
|
||||
|
||||
// float[] absolute = new float[delta.Length];
|
||||
// absolute[0] = delta[0];
|
||||
// for (int i = 1; i < delta.Length; i++)
|
||||
// {
|
||||
// absolute[i] = delta[i] + absolute[i-1];
|
||||
// }
|
||||
// return absolute;
|
||||
// }
|
||||
|
||||
// public int SequenceProgress
|
||||
// {
|
||||
// get => sequenceProgress;
|
||||
// }
|
||||
|
||||
// public float SecondsPassed
|
||||
// {
|
||||
// get => secondsPassed;
|
||||
// set => ProgressSequenceToTime(value);
|
||||
// }
|
||||
// }
|
||||
Reference in New Issue
Block a user