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16
Assets/Scripts/Pellet.cs
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16
Assets/Scripts/Pellet.cs
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namespace Marro.PacManUdon
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{
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using UdonSharp;
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using UnityEngine;
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public class Pellet : UdonSharpBehaviour
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{
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[SerializeField] public bool isPowerPellet = false;
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public Renderer pelletRenderer;
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void Start()
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{
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this.pelletRenderer = GetComponent<Renderer>();
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}
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}
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}
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