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2025-12-10 21:06:22 +01:00
commit cc9190b9ce
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Assets/Scripts/Pellet.cs Normal file
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namespace Marro.PacManUdon
{
using UdonSharp;
using UnityEngine;
public class Pellet : UdonSharpBehaviour
{
[SerializeField] public bool isPowerPellet = false;
public Renderer pelletRenderer;
void Start()
{
this.pelletRenderer = GetComponent<Renderer>();
}
}
}