Initial commit

This commit is contained in:
2025-12-10 21:06:22 +01:00
commit cc9190b9ce
476 changed files with 320218 additions and 0 deletions

View File

@@ -0,0 +1,62 @@
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
public class ResetParentTransform : EditorWindow
{
[MenuItem("Tools/Reset Parent Transform")]
public static void ShowWindow()
{
GetWindow<ResetParentTransform>("Reset Parent Transform");
}
private void OnGUI()
{
GUILayout.Label("Reset Parent Transform", EditorStyles.boldLabel);
if (GUILayout.Button("Reset Transform for Selected Parent and Adjust Children"))
{
ResetTransform();
}
}
private void ResetTransform()
{
if (Selection.activeGameObject == null)
{
Debug.LogWarning("No GameObject selected. Please select a GameObject in the hierarchy.");
return;
}
Transform parentTransform = Selection.activeGameObject.transform;
if (parentTransform.childCount == 0)
{
Debug.LogWarning("Selected GameObject has no children. Operation aborted.");
return;
}
List<Transform> children = new List<Transform>();
foreach (Transform child in parentTransform)
{
children.Add(child);
}
foreach (Transform child in children)
{
child.transform.parent = null;
}
// Reset the parent's transform to default values
parentTransform.localPosition = Vector3.zero;
parentTransform.localRotation = Quaternion.identity;
parentTransform.localScale = Vector3.one;
foreach (Transform child in children)
{
child.transform.parent = parentTransform;
}
Debug.Log("Parent transform reset and children adjusted.");
}
}