Fixed desync issue for PacMan moves
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@@ -1103,11 +1103,6 @@ namespace Marro.PacManUdon
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Array.Copy(data, start, result, 0, length);
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return result;
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}
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private static float RoundDown(float value, float precision)
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{
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return (float)(Math.Floor(value / precision) * precision);
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}
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#endregion
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#region SyncedData
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