Removed clutter from log
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@@ -602,12 +602,12 @@ namespace Marro.PacManUdon
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if (isScared)
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{
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Debug.Log($"{gameObject} was cought!");
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//Debug.Log($"{gameObject} was cought!");
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ghostManager.GhostCaught(this);
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return true;
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}
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Debug.Log($"{gameObject} cought PacMan!");
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//Debug.Log($"{gameObject} cought PacMan!");
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ghostManager.CapturedPacMan();
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return true;
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}
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@@ -725,7 +725,6 @@ namespace Marro.PacManUdon
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if (ghostState == PacManGhostState.CaughtScore)
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{
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ReturnHome(); // Return home when unfreezing after being caught
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collisionManager.PacManTryEatGhost(); // We may have skipped collisions while frozen
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}
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}
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