Initial progress syncing + many existing bugs
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@@ -42,6 +42,7 @@ namespace Marro.PacManUdon
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{
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jumpingToTimeSequence = true;
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TimeSequenceProgressToTime(100000f);
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Debug.LogWarning($"{gameObject} TimeSequenceEndCurrent");
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TryFinalizeTimeSequence();
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jumpingToTimeSequence = false;
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}
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@@ -58,7 +59,7 @@ namespace Marro.PacManUdon
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private void TimeSequenceSkipToNextStep()
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{
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// Debug.Log($"{gameObject} TimeSequenceSkipToNextStep");
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Debug.Log($"{gameObject} TimeSequenceSkipToNextStep");
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if (timeSequenceProgress < timeSequenceKeyframeTimes.Length)
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{
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TimeSequenceProgressToTime(timeSequenceKeyframeTimes[timeSequenceProgress]);
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@@ -89,18 +90,19 @@ namespace Marro.PacManUdon
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private void TimeSequencePrepareForFinish(PacManTimeSequence timeSequence)
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{
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if (networkManager.IsOwner)
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{
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TimeSequenceExecuteFinalize(timeSequence);
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//if (networkManager.IsOwner)
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//{
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Debug.LogWarning($"{gameObject} TimeSequencePrepareForFinish");
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TimeSequenceExecuteFinalize(timeSequence);
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if (!jumpingToTimeSequence)
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{
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TimeSequenceExecuteFinished(timeSequence);
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}
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}
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else
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{
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waitingForTimeSequenceFinalize = true;
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}
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//}
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//else
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//{
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// waitingForTimeSequenceFinalize = true;
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//}
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}
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private void TryFinalizeTimeSequence()
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@@ -114,26 +116,26 @@ namespace Marro.PacManUdon
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waitingForTimeSequenceFinalize = false;
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}
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private void TimeSequenceSyncWithRemote(bool currentlyInTimeSequence, PacManTimeSequence currentTimeSequence, float timeSequenceProgress)
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{
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// If the remote is in a time sequence but we're not, or we're in a different time sequence, jump to the remote's time sequence.
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if (currentlyInTimeSequence && (!this.currentlyInTimeSequence || currentTimeSequence != this.currentTimeSequence))
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{
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StartTimeSequence(currentTimeSequence);
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}
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//private void TimeSequenceSyncWithRemote(bool currentlyInTimeSequence, PacManTimeSequence currentTimeSequence, float timeSequenceSecondsPassed)
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//{
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// // If the remote is in a time sequence but we're not, or we're in a different time sequence, jump to the remote's time sequence.
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// if (currentlyInTimeSequence && (!this.currentlyInTimeSequence || currentTimeSequence != this.currentTimeSequence))
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// {
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// StartTimeSequence(currentTimeSequence);
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// }
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// If we're (now) in a time sequence, jump our progress to match the one on the remote
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if (this.currentlyInTimeSequence)
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{
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TimeSequenceProgressToTime(timeSequenceProgress);
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}
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// // If we're (now) in a time sequence, jump our progress to match the one on the remote
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// if (this.currentlyInTimeSequence)
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// {
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// TimeSequenceProgressToTime(timeSequenceSecondsPassed);
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// }
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// If the remote has finished it's time sequence and we have one waiting to be finalized, we can do so now
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if (!currentlyInTimeSequence)
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{
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TryFinalizeTimeSequence();
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}
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}
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// // If the remote has finished it's time sequence and we have one waiting to be finalized, we can do so now
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// if (!currentlyInTimeSequence)
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// {
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// TryFinalizeTimeSequence();
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// }
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//}
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#region Events
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@@ -245,7 +247,7 @@ namespace Marro.PacManUdon
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private void TimeSequenceExecuteStep(PacManTimeSequence timeSequence, int sequenceProgress)
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{
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// Debug.Log($"{gameObject} Triggered time sequence step for sequence {currentTimeSequence} with progress {sequenceProgress}");
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Debug.Log($"{gameObject} Triggered time sequence step for sequence {currentTimeSequence} with progress {sequenceProgress}");
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switch (timeSequence)
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{
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default:
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@@ -299,7 +301,7 @@ namespace Marro.PacManUdon
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private void TimeSequenceExecuteFinalize(PacManTimeSequence timeSequence)
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{
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// Debug.Log($"{gameObject} Triggered time sequence step for sequence {currentTimeSequence} with progress {sequenceProgress}");
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Debug.Log($"{gameObject} Triggered time sequence finalize for sequence {currentTimeSequence}");
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switch (timeSequence)
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{
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default:
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@@ -343,7 +345,7 @@ namespace Marro.PacManUdon
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private void TimeSequenceExecuteFinished(PacManTimeSequence timeSequence)
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{
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// Debug.Log($"{gameObject} Triggered time sequence step for sequence {currentTimeSequence} with progress {sequenceProgress}");
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Debug.Log($"{gameObject} Triggered time sequence finished for sequence {currentTimeSequence}");
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switch (timeSequence)
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{
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default:
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@@ -447,16 +449,5 @@ namespace Marro.PacManUdon
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}
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#endregion
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public int TimeSequenceProgress
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{
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get => timeSequenceProgress;
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}
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public float TimeSequenceSecondsPassed
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{
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get => timeSequenceSecondsPassed;
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set => TimeSequenceProgressToTime(value);
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}
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}
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}
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