Initial progress syncing + many existing bugs

This commit is contained in:
2026-01-15 23:00:15 +01:00
parent fb902aaddc
commit c41491e55e
11 changed files with 345 additions and 230 deletions

View File

@@ -41,6 +41,12 @@ namespace Marro.PacManUdon
{
_lastUpdate = PoleStrechLevels.None;
SetStrechLevel(PoleStrechLevels.None);
SetActive(false); // Should only activate for intermission 2
}
public void SetActive(bool isActive)
{
gameObject.SetActive(isActive);
}
public override void SyncedUpdate()