Initial progress syncing + many existing bugs
This commit is contained in:
@@ -41,6 +41,12 @@ namespace Marro.PacManUdon
|
||||
{
|
||||
_lastUpdate = PoleStrechLevels.None;
|
||||
SetStrechLevel(PoleStrechLevels.None);
|
||||
SetActive(false); // Should only activate for intermission 2
|
||||
}
|
||||
|
||||
public void SetActive(bool isActive)
|
||||
{
|
||||
gameObject.SetActive(isActive);
|
||||
}
|
||||
|
||||
public override void SyncedUpdate()
|
||||
|
||||
Reference in New Issue
Block a user