Pellet sync
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@@ -13,8 +13,7 @@ namespace Marro.PacManUdon
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break;
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case 1:
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// Make maze visible
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RestartLevel();
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ghostManager.RestartAfterLifeLost();
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RestartLevel(afterLifeLost: true);
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SetMazeVisible(true);
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break;
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case 2:
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@@ -43,7 +42,7 @@ namespace Marro.PacManUdon
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SetFrozen(false);
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soundManager.SuppressSound(false);
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soundManager.StartGhostSound();
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soundManager.UpdatePelletCount(pelletCountRemaining);
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soundManager.UpdatePelletCount(pelletManager.PelletCount - pelletManager.PelletCollectedCount);
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}
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}
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}
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