Switched to 1d array CollectSyncedData

This commit is contained in:
2026-01-17 19:25:45 +01:00
parent 3642006bb2
commit b68b3d1c25
16 changed files with 216 additions and 78 deletions

View File

@@ -403,7 +403,7 @@ namespace Marro.PacManUdon
}
}
public override void AppendSyncedData(byte[][] data, ref int offset, NetworkEventType eventType)
public override void CollectSyncedData(byte[] data, ref int offset, NetworkEventType eventType)
{
//data[offset++] = new byte[] { NetworkManager.Int32ToByte((int)gameState) };
//data[offset++] = BitConverter.GetBytes(currentlyInTimeSequence);
@@ -411,7 +411,7 @@ namespace Marro.PacManUdon
//data[offset++] = BitConverter.GetBytes(timeSequenceSecondsPassed);
}
public override bool SetSyncedData(byte[] data, ref int offset, NetworkEventType eventType)
public override bool WriteSyncedData(byte[] data, ref int offset, NetworkEventType eventType)
{
if (eventType == NetworkEventType.StartGameButtonPressed)
{