Switched to 1d array CollectSyncedData
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@@ -403,7 +403,7 @@ namespace Marro.PacManUdon
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}
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}
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public override void AppendSyncedData(byte[][] data, ref int offset, NetworkEventType eventType)
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public override void CollectSyncedData(byte[] data, ref int offset, NetworkEventType eventType)
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{
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//data[offset++] = new byte[] { NetworkManager.Int32ToByte((int)gameState) };
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//data[offset++] = BitConverter.GetBytes(currentlyInTimeSequence);
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@@ -411,7 +411,7 @@ namespace Marro.PacManUdon
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//data[offset++] = BitConverter.GetBytes(timeSequenceSecondsPassed);
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}
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public override bool SetSyncedData(byte[] data, ref int offset, NetworkEventType eventType)
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public override bool WriteSyncedData(byte[] data, ref int offset, NetworkEventType eventType)
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{
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if (eventType == NetworkEventType.StartGameButtonPressed)
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{
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