Fixed bug
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@@ -194,6 +194,7 @@ namespace Marro.PacManUdon
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// Debug.Log($"{gameObject} GhostCaughtQueue with ghost {ghost}");
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//networkManager.SendEventSoon(NetworkEventType.GhostUpdate);
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ghostScaredQueue.Add(ghost);
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GhostCaughtExecute(ghost);
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}
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