Ghost - PacMan collision detection
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@@ -16,7 +16,7 @@ namespace Marro.PacManUdon
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// Initialize
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soundManager.SuppressSound(true);
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attractScreen.gameObject.SetActive(true);
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attractScreen.Initialize(this, bonusFruit);
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attractScreen.Initialize(this, bonusFruit, ghostManager.Ghosts);
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for (int i = 0; i <= 15; i++)
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{
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// Debug.Log($"{gameObject} TimeSequenceAttractScreen deactivating with iteration i");
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