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@@ -501,7 +501,7 @@ namespace Marro.PacManUdon
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{
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{
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SetAnimatorGhostType((int)PacManGhostType.Special);
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SetAnimatorGhostType((int)PacManGhostType.Special);
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}
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}
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else if (!isScared)
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else if (!isScared) // Note: Don't update ghost type while scared as this interrupts the white/blue blinking
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{
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{
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switch (ghostState)
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switch (ghostState)
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{
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{
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