Simplified GhostManager restart more
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@@ -139,7 +139,6 @@ namespace Marro.PacManUdon
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mazeSpriteAnimator.SetBool("Blinking", false);
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ghostManager.RestartLevel(afterLifeLost);
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ghostManager.NewLevel();
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pacMan.Reset();
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bonusFruit.Despawn();
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soundManager.Reset();
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@@ -95,10 +95,7 @@ namespace Marro.PacManUdon
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}
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SetScattering(true, reverseDirection: false);
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}
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public void NewLevel()
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{
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SetSharedPelletCounterActive(false);
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UpdateElroyLevel(collisionManager.PelletCount);
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foreach (Ghost ghost in ghosts)
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@@ -292,9 +289,8 @@ namespace Marro.PacManUdon
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for (int i = 0; i < ghosts.Length; i++)
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{
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ghosts[i].SetHousePelletCounterLimit(privatePelletCounterReleaseValues[i]);
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ghosts[i].UpdateSpeed();
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}
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RestartLevel(); // Reset needed to properly apply level
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}
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private void SetLevelConstants(int level)
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@@ -92,7 +92,6 @@ namespace Marro.PacManUdon
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pacMan.SetPosition(attractScreenElements[16].transform.localPosition);
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pacMan.SetDirection(Direction.Left);
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ghostManager.RestartLevel();
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ghostManager.SetLevel(2);
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ghostManager.SetKinematic(true);
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ghostManager.SetActive(true);
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