diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index 281660b..b2eed48 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -283,7 +283,6 @@ namespace Marro.PacManUdon private void HideEverything() { - SetMazeActive(false); SetPelletsActive(false); SetMazeVisible(false); SetGhostsActive(false); @@ -298,11 +297,6 @@ namespace Marro.PacManUdon demo.gameObject.SetActive(false); } - void SetMazeActive(bool active) - { - maze.gameObject.SetActive(active); - } - void SetPelletsActive(bool active) { pelletPool.gameObject.SetActive(active); diff --git a/Assets/Scripts/Sequences/AttractScreenDemo.cs b/Assets/Scripts/Sequences/AttractScreenDemo.cs index d358899..84fea9f 100644 --- a/Assets/Scripts/Sequences/AttractScreenDemo.cs +++ b/Assets/Scripts/Sequences/AttractScreenDemo.cs @@ -15,7 +15,6 @@ namespace Marro.PacManUdon break; case 1: InitializeLevel(); - SetMazeActive(true); SetMazeVisible(true); SetLevel(1); break; diff --git a/Assets/Scripts/Sequences/StartNewGame.cs b/Assets/Scripts/Sequences/StartNewGame.cs index 18ec0cb..85aa9bd 100644 --- a/Assets/Scripts/Sequences/StartNewGame.cs +++ b/Assets/Scripts/Sequences/StartNewGame.cs @@ -14,8 +14,6 @@ namespace Marro.PacManUdon HideEverything(); - SetMazeActive(true); - InitializeNewGame(); InitializeLevel(); RestartLevel();