Separated time sequence finish

This commit is contained in:
2025-12-24 19:09:49 +01:00
parent 43ee68dc44
commit 8e9936274f
19 changed files with 224 additions and 114 deletions

View File

@@ -2,18 +2,11 @@ namespace Marro.PacManUdon
{
public partial class GameManager
{
private void TimeSequenceStepWaitForStartTimeout(int sequenceProgress)
private void TimeSequenceFinishedWaitForStartTimeout()
{
switch (sequenceProgress)
if (playerInput.active == false)
{
case 0:
break;
case 1:
if (playerInput.active == false && hasTimeSequenceQueued == false)
{
StartAttractMode();
}
break;
StartAttractMode();
}
}
}