Separated time sequence finish
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@@ -61,11 +61,15 @@ namespace Marro.PacManUdon
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statusDisplay.SetReadyTextVisible(false);
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break;
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case 6:
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// Start game, end sequence
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soundManager.StartGhostSound();
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SetFrozen(false);
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break;
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}
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}
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private void TimeSequenceFinishedStartNewGame()
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{
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// Start game, end sequence
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soundManager.StartGhostSound();
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SetFrozen(false);
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}
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}
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}
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