Separated time sequence finish
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@@ -12,11 +12,15 @@ namespace Marro.PacManUdon
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pelletManager.FreezePowerPelletsBlink(true);
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break;
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case 1:
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// Stop text blinking, transition to attract screen
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statusDisplay.SetLabel1UPTextBlinking(false);
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StartAttractMode();
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break;
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}
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}
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private void TimeSequenceFinishedGameOver()
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{
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// Stop text blinking, transition to attract screen
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statusDisplay.SetLabel1UPTextBlinking(false);
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StartAttractMode();
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}
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}
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}
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