Separated time sequence finish
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@@ -165,15 +165,15 @@ namespace Marro.PacManUdon
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case 26:
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ghostManager.Ghosts[3].ReturnHome();
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ghostManager.Ghosts[3].SetActive(false);
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// Hide elements, start demo
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attractScreen.gameObject.SetActive(false);
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if (!hasTimeSequenceQueued)
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{
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StartTimeSequence(PacManTimeSequence.AttractScreenDemo);
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}
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break;
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}
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}
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private void TimeSequenceFinishedAttractScreenIntroduction()
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{
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// Hide elements, start demo
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attractScreen.gameObject.SetActive(false);
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StartTimeSequence(PacManTimeSequence.AttractScreenDemo);
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}
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}
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}
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