This commit is contained in:
2026-06-22 15:51:59 +02:00
parent 18499ab576
commit 8a6f1b482b
18 changed files with 1 additions and 556 deletions

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@@ -143,15 +143,5 @@ namespace Marro.PacManUdon
{
return (Vector2)transform.localPosition;
}
public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
}
public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
return true;
}
}
}

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@@ -1,12 +0,0 @@
namespace Marro.PacManUdon
{
using UdonSharp;
public class PowerPellet : UdonSharpBehaviour
{
// Oh how I wish I could just have this method extend pellet and do things the normal way...
// But alas, with 'typeof', 'is' and overriding base fields all broken/not available I don't see a good way of differentiating between a type or its derivatives...
// The only reason I even want to use this class is so I can do GetComponentsInChildren<PowerPellet> instead of gathering all Pellets and then sorting through them.
// But since power pellets are the only pellets with animators, I'll probably just use GetComponentsInChildren<Animator> instead without further checking, since the animator is what I need to manipulate anyway.
}
}

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@@ -1,9 +1,6 @@
using Marro.PacManUdon;
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
public class SoundManager : SyncedObject
{

View File

@@ -166,15 +166,5 @@ namespace Marro.PacManUdon
levelDisplayDigitAnimators[i].SetFloat("FruitType", PacManConstants.FruitTypeToValue(PacManConstants.GetFruitTypeForLevel(level - i)));
}
}
public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
}
public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
return true;
}
}
}

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@@ -1,6 +1,4 @@
using System.Collections;
using UdonSharp;
using UnityEngine;
using UdonSharp;
namespace Marro.PacManUdon
{

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@@ -1,23 +0,0 @@
namespace Marro.PacManUdon
{
using UdonSharp;
using UnityEngine;
public class Teleporter : UdonSharpBehaviour
{
[SerializeField] private Direction direction = Direction.Zero;
[SerializeField] private Transform target;
void OnTriggerEnter(Collider other)
{
GridMover gridMover = other.gameObject.GetComponent<GridMover>();
if (gridMover == null || gridMover.GetDirection() != direction)
{
return;
}
gridMover.SetPosition(gridMover.GetPosition() + (Vector2)(target.localPosition - transform.localPosition));
}
}
}

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@@ -1,14 +0,0 @@
namespace Marro.PacManUdon
{
using UdonSharp;
using UnityEngine;
public class Test : UdonSharpBehaviour
{
[SerializeField] Pellet pellet;
public void Start()
{
Debug.Log(pellet.enabled);
}
}
}

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@@ -1,65 +0,0 @@
// // Silly me for wanting to make the code neat, forgot this was Udon :)
// using System.Collections;
// using System.Collections.Generic;
// using UdonSharp;
// using UnityEngine;
// public abstract class TimeSequence : UdonSharpBehaviour
// {
// [UdonSynced] float secondsPassed;
// int sequenceProgress;
// float[] sequenceTimeSeconds;
// protected TimeSequence(float[] sequenceTimeSeconds)
// {
// sequenceProgress = 0;
// secondsPassed = 0;
// this.sequenceTimeSeconds = sequenceTimeSeconds;
// ProgressSequenceToTime(secondsPassed);
// }
// public void ProgressInTime(float deltaSeconds)
// {
// ProgressSequenceToTime(secondsPassed + deltaSeconds);
// }
// public void ProgressSequenceToTime(float seconds)
// {
// secondsPassed = seconds;
// while (secondsPassed >= sequenceTimeSeconds[sequenceProgress])
// {
// sequenceProgress += 1;
// SequenceStep(sequenceProgress);
// }
// }
// protected abstract void SequenceStep(int sequneceProgress);
// public static float[] DeltaToAbsolute(float[] delta)
// {
// if (delta.Length < 1)
// {
// return new float[0];
// }
// float[] absolute = new float[delta.Length];
// absolute[0] = delta[0];
// for (int i = 1; i < delta.Length; i++)
// {
// absolute[i] = delta[i] + absolute[i-1];
// }
// return absolute;
// }
// public int SequenceProgress
// {
// get => sequenceProgress;
// }
// public float SecondsPassed
// {
// get => secondsPassed;
// set => ProgressSequenceToTime(value);
// }
// }

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