Cleanup
This commit is contained in:
@@ -143,15 +143,5 @@ namespace Marro.PacManUdon
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{
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return (Vector2)transform.localPosition;
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}
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public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
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{
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}
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public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
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{
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return true;
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}
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}
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}
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@@ -1,52 +0,0 @@
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m_Name: PowerPellet
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@@ -1,12 +0,0 @@
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namespace Marro.PacManUdon
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{
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using UdonSharp;
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public class PowerPellet : UdonSharpBehaviour
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{
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// Oh how I wish I could just have this method extend pellet and do things the normal way...
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// But alas, with 'typeof', 'is' and overriding base fields all broken/not available I don't see a good way of differentiating between a type or its derivatives...
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// The only reason I even want to use this class is so I can do GetComponentsInChildren<PowerPellet> instead of gathering all Pellets and then sorting through them.
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// But since power pellets are the only pellets with animators, I'll probably just use GetComponentsInChildren<Animator> instead without further checking, since the animator is what I need to manipulate anyway.
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}
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}
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@@ -1,11 +0,0 @@
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@@ -1,9 +1,6 @@
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using Marro.PacManUdon;
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using UdonSharp;
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using UnityEngine;
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using VRC.SDKBase;
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using VRC.Udon;
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public class SoundManager : SyncedObject
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{
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@@ -166,15 +166,5 @@ namespace Marro.PacManUdon
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levelDisplayDigitAnimators[i].SetFloat("FruitType", PacManConstants.FruitTypeToValue(PacManConstants.GetFruitTypeForLevel(level - i)));
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}
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}
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public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
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{
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}
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public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
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{
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return true;
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}
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}
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}
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@@ -1,6 +1,4 @@
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using System.Collections;
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using UdonSharp;
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using UnityEngine;
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using UdonSharp;
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namespace Marro.PacManUdon
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{
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@@ -1,178 +0,0 @@
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@@ -1,23 +0,0 @@
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namespace Marro.PacManUdon
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{
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using UdonSharp;
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using UnityEngine;
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public class Teleporter : UdonSharpBehaviour
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{
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[SerializeField] private Direction direction = Direction.Zero;
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[SerializeField] private Transform target;
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void OnTriggerEnter(Collider other)
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{
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GridMover gridMover = other.gameObject.GetComponent<GridMover>();
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if (gridMover == null || gridMover.GetDirection() != direction)
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{
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return;
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}
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gridMover.SetPosition(gridMover.GetPosition() + (Vector2)(target.localPosition - transform.localPosition));
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}
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}
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}
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@@ -1,14 +0,0 @@
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namespace Marro.PacManUdon
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{
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using UdonSharp;
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using UnityEngine;
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public class Test : UdonSharpBehaviour
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{
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[SerializeField] Pellet pellet;
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public void Start()
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{
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Debug.Log(pellet.enabled);
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}
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}
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// // Silly me for wanting to make the code neat, forgot this was Udon :)
|
||||
|
||||
// using System.Collections;
|
||||
// using System.Collections.Generic;
|
||||
// using UdonSharp;
|
||||
// using UnityEngine;
|
||||
|
||||
// public abstract class TimeSequence : UdonSharpBehaviour
|
||||
// {
|
||||
// [UdonSynced] float secondsPassed;
|
||||
// int sequenceProgress;
|
||||
// float[] sequenceTimeSeconds;
|
||||
|
||||
// protected TimeSequence(float[] sequenceTimeSeconds)
|
||||
// {
|
||||
// sequenceProgress = 0;
|
||||
// secondsPassed = 0;
|
||||
// this.sequenceTimeSeconds = sequenceTimeSeconds;
|
||||
// ProgressSequenceToTime(secondsPassed);
|
||||
// }
|
||||
|
||||
// public void ProgressInTime(float deltaSeconds)
|
||||
// {
|
||||
// ProgressSequenceToTime(secondsPassed + deltaSeconds);
|
||||
// }
|
||||
|
||||
// public void ProgressSequenceToTime(float seconds)
|
||||
// {
|
||||
// secondsPassed = seconds;
|
||||
// while (secondsPassed >= sequenceTimeSeconds[sequenceProgress])
|
||||
// {
|
||||
// sequenceProgress += 1;
|
||||
// SequenceStep(sequenceProgress);
|
||||
// }
|
||||
// }
|
||||
|
||||
// protected abstract void SequenceStep(int sequneceProgress);
|
||||
|
||||
// public static float[] DeltaToAbsolute(float[] delta)
|
||||
// {
|
||||
// if (delta.Length < 1)
|
||||
// {
|
||||
// return new float[0];
|
||||
// }
|
||||
|
||||
// float[] absolute = new float[delta.Length];
|
||||
// absolute[0] = delta[0];
|
||||
// for (int i = 1; i < delta.Length; i++)
|
||||
// {
|
||||
// absolute[i] = delta[i] + absolute[i-1];
|
||||
// }
|
||||
// return absolute;
|
||||
// }
|
||||
|
||||
// public int SequenceProgress
|
||||
// {
|
||||
// get => sequenceProgress;
|
||||
// }
|
||||
|
||||
// public float SecondsPassed
|
||||
// {
|
||||
// get => secondsPassed;
|
||||
// set => ProgressSequenceToTime(value);
|
||||
// }
|
||||
// }
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 789dbd838d9dd5645852b3bda8c5a161
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user