Fixed pellet sync

This commit is contained in:
2026-06-23 14:45:30 +02:00
parent 378d6bc7a7
commit 875d0ad5f0
2 changed files with 1 additions and 6 deletions

View File

@@ -217,7 +217,7 @@ namespace Marro.PacManUdon
{ {
var active = (syncedPelletsCollected[i/8] & (byte)(1 << i%8)) == 0; var active = (syncedPelletsCollected[i/8] & (byte)(1 << i%8)) == 0;
pellets[i].gameObject.SetActive(active); pellets[i].gameObject.SetActive(active);
pelletMap[pelletIndices[i]] = i; pelletMap[pelletIndices[i]] = active ? i : (byte)PacManConsumableType.None;
} }
} }
#endregion #endregion

View File

@@ -884,11 +884,6 @@ namespace Marro.PacManUdon
if (subscribers != null) if (subscribers != null)
{ {
foreach (var obj in subscribers)
{
obj.SyncedUpdate();
}
foreach (var obj in subscribers) foreach (var obj in subscribers)
{ {
var success = obj.WriteSyncedData(@event, ref index, eventType); var success = obj.WriteSyncedData(@event, ref index, eventType);