Fixed pellet sync
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@@ -217,7 +217,7 @@ namespace Marro.PacManUdon
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{
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var active = (syncedPelletsCollected[i/8] & (byte)(1 << i%8)) == 0;
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pellets[i].gameObject.SetActive(active);
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pelletMap[pelletIndices[i]] = i;
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pelletMap[pelletIndices[i]] = active ? i : (byte)PacManConsumableType.None;
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}
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}
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#endregion
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