Fixed ghost blink
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@@ -501,12 +501,7 @@ namespace Marro.PacManUdon
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{
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SetAnimatorGhostType((int)PacManGhostType.Special);
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}
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else if (isScared)
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{
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SetAnimatorGhostType((int)PacManGhostType.Scared);
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}
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else
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else if (!isScared)
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{
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switch (ghostState)
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{
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