Working on networkmanager
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@@ -150,7 +150,7 @@ namespace Marro.PacManUdon
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// Debug.Log($"{gameObject} reset with state: {state}, target: {target}, offGrid: {offGrid}");
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}
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public override void FixedUpdate()
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public override void SyncedUpdate()
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{
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if (ghostType == PacManGhostType.Blinky)
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{
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