Renamed CollisionManager
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@@ -10,9 +10,9 @@ namespace Marro.PacManUdon
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[SerializeField] private PacMan pacMan;
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[SerializeField] private GhostManager ghostManager;
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[SerializeField] private BonusFruit bonusFruit;
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[SerializeField] private PelletManager pelletManager;
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[SerializeField] private CollisionManager collisionManager;
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[SerializeField] private StatusDisplay statusDisplay;
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[SerializeField] private PelletManager attractScreen;
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[SerializeField] private CollisionManager attractScreen;
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[SerializeField] private GameObject intermissionScreen;
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[SerializeField] private GameObject pressStartButtonScreen;
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[SerializeField] private PlayerInput playerInput;
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@@ -58,10 +58,10 @@ namespace Marro.PacManUdon
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intermission2Pole = intermissionScreenElements[4].GetComponent<Intermission2Pole>();
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networkManager.Initialize();
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ghostManager.Initialize(maze.ghostStarts, maze.ghostTargets, pacMan, pelletManager, this);
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pacMan.Initialize(playerInput, maze.pacManStart, this, pelletManager);
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ghostManager.Initialize(maze.ghostStarts, maze.ghostTargets, pacMan, collisionManager, this);
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pacMan.Initialize(playerInput, maze.pacManStart, this, collisionManager);
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bonusFruit.Initialize();
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pelletManager.Initialize(this, bonusFruit, ghostManager.Ghosts);
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collisionManager.Initialize(this, bonusFruit, ghostManager.Ghosts);
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statusDisplay.Initialize();
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playerInput.Initialize(this);
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soundManager.Initialize();
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@@ -136,7 +136,7 @@ namespace Marro.PacManUdon
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{
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//Debug.Log($"{gameObject} New level started!");
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pelletManager.RestoreAllPellets();
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collisionManager.RestoreAllPellets();
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ghostManager.NewLevel();
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@@ -153,7 +153,7 @@ namespace Marro.PacManUdon
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pacMan.Reset();
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bonusFruit.Despawn();
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soundManager.Reset();
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pelletManager.SetPowerPelletsBlink(false);
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collisionManager.SetPowerPelletsBlink(false);
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}
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private void PrepareForCutscene()
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@@ -280,7 +280,7 @@ namespace Marro.PacManUdon
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void SetPelletsActive(bool active)
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{
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pelletManager.gameObject.SetActive(active);
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collisionManager.gameObject.SetActive(active);
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}
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void SetMazeVisible(bool visible)
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@@ -394,7 +394,7 @@ namespace Marro.PacManUdon
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if (!frozen)
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{
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pelletManager.SetPowerPelletsBlink(true);
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collisionManager.SetPowerPelletsBlink(true);
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}
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}
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